Also there were ~50,000 entries in the online solo campaign rankings, which suggests very much 50k sales. Seems disappointing.
Also there were ~50,000 entries in the online solo campaign rankings, which suggests very much 50k sales. Seems disappointing.
Actually its the price that has me not buying it yet. Hope they drop it to $10 soon.
Really? They added online co-op and even somehow managed to get a platinum trophy, and you're not willing to spend $15 on it? This is the problem with the DD industry
People think that there needs to be a "ceiling" on prices (i.e. a dollar for iPhone games, and ten for PSN / XBLA games).
It's absurd. It's every bit worth the $15 price tag...
That's a common fault with many games. Crap design IMO. I suppose the idea is to generate tension as you have to panic because you can't see squat to make sensible choices in action. In this case, just leg it to recover.The darkness thankfully isn't much of an issue on my Plasma panel, but it certainly does get pitch black outside the cone of your torch (the dude has a more effective one by the way) at times (without a doubt by design) The annoying thing is that it gets worse as you take more and more damage. If you are but a hair's breadth away from dying the whole screen gets tinted in dark crimson shade. You can't see shit anymore and you might as well just give up and try again.
Nope. Zombies don't come out in the day. Which makes you think why the protagonist didn't wait before leaving their area! I have in-game brightness set 2 points from the top, but I may put it all the way up. Some places are pitch-black and you're reliant on sweeping you torch around, which makes sense as a gameplay element.Are there any levels that take place during the day? I'm on level 5.
heheNope. Zombies don't come out in the day. Which makes you think why the protagonist didn't wait before leaving their area!
Yeah I have it higher than default as well. It's just really hard to see at times, and the size of your character doesn't help either. While I appreciate the larger field of view, I wish the camera were adjustable.I have in-game brightness set 2 points from the top, but I may put it all the way up. Some places are pitch-black and you're reliant on sweeping you torch around, which makes sense as a gameplay element.
Also on harder difficulty, choice of weapons does make a difference as I expected. One big issue is the problem in changing weapons with just the lists to scroll through. As the face buttons aren't used, Housemarque should have user mappable weapons to quick switch on a single button press.
Playing two player, I have lost myself a couple of times. The torch beams are the only real identifier and they can get lost when it all kicks off.Yeah I have it higher than default as well. It's just really hard to see at times, and the size of your character doesn't help either. While I appreciate the larger field of view, I wish the camera were adjustable.
Ain't that the truth! If a big dude is coming and I want to switch to the shotgun, sometimes it gets missed, or I'm so busy looking at the weapon list I don't see myself run into another zombie. And I also look at the weapons and don't want them because they pad out the list. Having played through twice (solo on easy, coop on normal) I know my preferred weapons and won't buy others; no SMG for me.Oh definitely. I've fully upgraded the rifle and shotgun, and there are times when the shotgun is a definite necessity. And regarding weapon switching, I'm having problems too, wishing I didn't buy another weapon. It's a bit cumbersome flipping through the weapons during combat, which happens much too often when I'm trying to decide between conserving ammunition or blasting everything away.