any more impression? I heard the beta include the entire campaign, anyone finished it? Wonder how long it is.
I never finished it, the game is weebit to hard for me currently on normal
But I'll go back and give it another go, before the beta ends.
any more impression? I heard the beta include the entire campaign, anyone finished it? Wonder how long it is.
Sucks about the co-op. I really really like everything I've seen about this game, but co-op play was sort of a must for me with this title.
Viewpoint doesn't denote whether a game 'looks' special or not. There are lots of techniques that could be employed (without knowing the intricacies of the engine to know what resources are available) to give DN a classy veneer. Lighting, shadowing, AO, AA, etc. would all fit nicely into the viewpoint.ILastly, I wouldn't put a lot of stock into the visuals "not being special". It is a fixed camera isometric shooter afterall, not a full blown 3rd person shooter. It looks good enough for what it is, and the shadows and fog are pretty stunning.
Viewpoint doesn't denote whether a game 'looks' special or not. There are lots of techniques that could be employed (without knowing the intricacies of the engine to know what resources are available) to give DN a classy veneer. Lighting, shadowing, AO, AA, etc. would all fit nicely into the viewpoint.
I need to see it myself. The original trailers looked phenominal, the lighting first-class, but the latest gameplay I've seen has come across as a marked come-down.Well, I've been playing it quite a bit, and the lighting and shadowing are phenomenal.
I need to see it myself. The original trailers looked phenominal, the lighting first-class, but the latest gameplay I've seen has come across as a marked come-down.
Reminds me of Loaded:
Loved that game im sure ill love this too!
That does look similar to the feel I got frmo the trailers. One thing I noticed in gameplay was a lack fo shadopwing, with only 1/2 dynamic shadow-casting lights. When an explosion goes off, there are no shadows, which looked pretty jarring. However, reviewing the trailers that's how they looked too! Just didn't notice it. I do like the torch-focussed lighting and shadowing, and the overall mood. If it manages 60 fps at all times, that'll be a big plus.
No offence, but I think I happen to know what's jarring to me better than you do. Explosion lights don't cast shadows, which contrasts with the other shadowing in the game and breaks the composition. I find that jarring. Telling me it's not jarring isn't going to change the perception centres of my brain so I don't notice the breaking of the illusion.It's always 30fps. Also, the explosions not casting shadows is hardly jarring, they're done in an extremely "b-movie" fashion.
Did I establish a priority list? Did I at any point say, or imply, that DN wasn't worth getting because of the visuals? Nope. I just talked about the visuals as a game feature without making any such judgement calls.Well, no offence, but I think enjoying a game is far more important than nitpicking things that you (in my opinion) shouldn't really place on any kind of priority list, at least not before game play.
That sounds very cool.When a zombie is quiet, but walking up behind you (and you can't see him because of the fog and it's dark) then you really appreciate hearing him kicking cans as he drags his feet, and you can hear it behind you. Tons of little touches like that really bring the game to life.
Again, noticing the absence of shadows doesn't destroy the game experience. It's just something I would (and do) notice, in any game. Like aliasing or chunky shadowmaps or blurry textures or slideshow framerates or massive tearing; the components of the visuals that developers try to make the best of in order to give the best experience, and which when done poorly can be a distraction.In this, every single object casts a shadow from your flashlight, and they all respond to physics. Cans, cars, debris, as well as limbs and guts. These elements all mean far more to me then "wait a minute, that didn't cast a shadow! *turns off game*".
Today, ladies and gentlemen, I would like to confirm that Dead Nation does have an online co-op mode! You will be able to team up with your friends, either sharing the couch or via the PlayStation Network, and take on the undead invasion.
Originally, online co-op wasn’t going to be included as a launch feature as the schedule and resources didn’t allow it. However, after many late night testing sessions and long talks with Sony, we decided that this was a must-have feature and it would be unfair on you if we launched without it. At this point our coders went from 12 hour working days to 16 hour days, as well as weekends. Fortunately, I think what we came up works really well.