I knew you couldn't possibly have left that cue in there obliviously.As I typed that, I thought Davros would be the first to respond!
I knew you couldn't possibly have left that cue in there obliviously.As I typed that, I thought Davros would be the first to respond!
Just call them zombies, that's what everyone calls them, that's what people would call zombies if zombies appeared in real life.
old school zombies are so slow and fragile, they wouldn’t last seconds ...
I miss the good old times when my character was a weak, vulnerable human with limited supplies against slow but very hard to stop zombies followed later by stronger and faster ones.Right, and there are "old school" shambling zombies like the original Romero films and the "modern" running zombies. 'Zombie' can be a lot of things now. Slow, fast, smart, stupid, brain-craving, flesh-eating. The word has almost lost all meaning other than something being generally unpleasant with poor table manners.
On a technical note, rewatching the extended demo, I notice a nice rendering trick they are using. Screen-space shadows.
You can notice it at the 1minute mark, as the shadows of some weeds disappear when they get occlued in SS, even though they are actually closer to the camera.
Of course the Screen-space depth buffer has nowhere near enough information for correct shadowing, but It can be useful to provide a complement for cascaded shadowmaps if implemented correctly. SS can capture small pixel sized details that would go missing or be too blocky in the shadow-map. Great for hard and detailed contact-shadows, and for hiding peter-panning and some of the pop-in between cascade transitions.
MJP is ready at dawn if that’s whom you may be thinking of. But he hasn’t posted here in a while.Wait, I thought you worked at Ready at Dawn, Gralm... Or is that Graham. Or is that neither? I'm confused.
Wait, I thought you worked at Ready at Dawn, Graham... Or is that Grall. Or is that neither? I'm confused.
Curious question, but do you meet up with the other B3D senior devs here? LIke sebbbi , MJP, others at GDC or things like that?No I've been at bend for ~4 years now. Previously I was at guerrilla cambridge.
Also: FWIW we are hiring for a senior graphics programmer. so yeah. If you like the thought of living in a mountain resort town with a 5 minute commute... Then mention me so I get the finders bonus.
Curious question, but do you meet up with the other B3D senior devs here? LIke sebbbi , MJP, others at GDC or things like that?
I got some 6502 Assembly experience and not to forget I learned Pascal in highschool, if you are able to get a bonus for that I am willing to relocateNo I've been at bend for ~4 years now. Previously I was at guerrilla cambridge.
Also: FWIW we are hiring for a senior graphics programmer. so yeah. If you like the thought of living in a mountain resort town with a 5 minute commute... Then mention me so I get the finders bonus.
No I've been at bend for ~4 years now. Previously I was at guerrilla cambridge.
Also: FWIW we are hiring for a senior graphics programmer. so yeah. If you like the thought of living in a mountain resort town with a 5 minute commute... Then mention me so I get the finders bonus.
Did I forget to mention we have a rigorous 30 day application process where you must code to the death with other candidates in a no holds barred programming cage fight?
Anything goes-to, where an unholy union of un structured chaos breaks upon you. For no pointers given xor catches in place, a new class of virtual destruction awaits.
Did I forget to mention we have a rigorous 30 day application process where you must code to the death with other candidates in a no holds barred programming cage fight?