So his first impressions of Ryan must have being of a guy who threaten people. Besides, aren't devs already signed NDA about not leaking things?
Careful with filling in the blanks. He didn't threaten to fire any developer.So his first impressions of Ryan must have being of a guy who threaten people. Besides, aren't devs already signed NDA about not leaking things?
Actually, I did meet Jim Ryan once, when we did a demo in London, for his group. Basically, before we played it.. I was sitting in the audience because I was just playing, next to all these marketing execs, and Jim threatened to fire every single on of them if they leaked the fucking thing. It was like "if any of you motherfuckers leak this, I'm going to fire your ass". So my one contact with Jim Ryan was like "that guy is awesome, that's amazing, that's great!".
Context is a great thing.Careful with filling in the blanks. He didn't threaten to fire any developer.
He threatened to fire the marketing execs who were present when Jeff was showing the an early demo of a game (probably Days Gone? Maybe Uncharted Golden Abyss?), if they leaked it.
You can watch what Jeff says here, at ~54m38s.
He then proceeds to say despite people thinking he's just a suit, he's been at Sony for a long time so he's more game-savvy than people think.
NDA seems to be more a written reminder that we told you this is important that you dont share it with everybody, just those who needs to know.
Enforceability is interesting, especially in the business world, it's hard to prove something either way, I would assume we just end up with big lawyer bills and then agree on something. That is between businesses, but between a business and an individual it might be different, but mainly because the business can afford the lawyers I suspect.
I feel its more a moral and ethics thing, behave and use your brain before saying something. I just came out of a meeting with a customer that asked me to speculate on the near-term direction of the industry. He and I knew, that he tried to get me to talk about what his competitors are doing, since we are working with them too. Which I had to decline, based on the fact that I am not able to speculate about near-term about something I know.
But long-term I can talk marketing BS for hours....
NDAs are like patents. You use them with the knowledge that their existence will often coerce other parties to respect them. But until you litigate you won’t really know if they are enforceable unless you have precedent.
?? Most games don’t save I. The middle of a mission. Pretty sure GTA was awful for this? Either way didn’t affect me with suspend.
Again he put a lot of praise on Sony
Again he put a lot of praise on Sony, and acknowledged issues with the game.
Is that the guy who said that we shouldn't be surprised when we don't get sequels when we don't buy the games at launch? Which is probably the most insulting thing a game dev can say, after launching a game that wasn't exactly perfect at launch, in a sea of so-called AAA games which launch completely fucking broken?
But Gamepass is good for the industry?I'm still hearing the conversation in a podcast-like manner, but that part was a bit misinterpreted.
He didn't say "at launch", he said "at full price". And he wasn't talking about Days Gone specifically, but of all games. He said the best way to support developers and help guaranteeing a sequel is to buy the game at full price (which is usually within the first 6 months I think). This was in contrast to people who say "I'll wait until it's at a discount / on Gamepass / on Plus / etc.".
It's a purely logical statement. Publishers make the bulk of their per-game earnings during the first ~3 months after release. If many people decide to wait over a year for a -75% discount, then at that point there's little chance for the publisher to greenlight a sequel.
I don't know how Days Gone behaved at launch since I only played it on the PS5 with the Plus Collection so I don't know how the game behaved at release. However, the truth is the game was hit pretty hard by day-one reviews that didn't focus on bugs, but moreso on stuff like the ride me like you ride your motorbike inside joke that wasn't caught as such by the critics who clearly didn't advance into the game to see where the inside joke came from.