A pretty apocalypse for sure. Full reviews land today at 1pm BST so we'll know how good the actual game is.
I'm managing my expectations. Dying Light was an amazing open world zombie suvival crafting game and the PS4 metacritic is 74%.
Basically dynamic shadows casting on tiny little incidental objects near you when the light source is not obscured, same concept behind all the other Screenspace techniques. We've seen it in The Division 2 and I believe in God of War too.That's lovely. What is this screen space shadows and why am I just only hearing about this now?
Not getting the best reviews but I expected it, first big AAA game made by small team. In all my years playing games it's very rarely a dev hits it out the park there first big game
- Bike needs repairing frequently - part of the survival mechanics, treat it better.
- Reliance on melee weapons - great, just like The Last of Us.
Seems like their is a lot of bugs yet... I'll wait until a few patchs are in. I've Spiderman and the last dragon quest to finish, so I've time
Day 1 patch will be available.
Basically dynamic shadows casting on tiny little incidental objects near you when the light source is not obscured, same concept behind all the other Screenspace techniques. We've seen it in The Division 2 and I believe in God of War too.
RDR2 uses them too if you pay attention you can notice it.
I saw 2-3 reviews, seems to me like 1 patch won't be enough... We'll see...
It probably does, but nowhere near as extensive as DG's. The way it's presented here is quite in your face, literally every single tiny grain of stone, thin branch and leaf is getting shadowed and the coverage distance is expansive too. Coupled with higher res texture and denser geometry further amplify the effect.RDR2 uses them too if you pay attention you can notice it.