http://www.extremetech.com/print_article/0,3428,a%3D22391,00.asp
Quite refreshing interview fragments. Not the typical PR department stuff.
Quite refreshing interview fragments. Not the typical PR department stuff.
XBox developers as beta-testers?According to Kirk, his design team was able to improve upon inefficiencies in the NV2A's twin vertex pipeline architecture by observing and studying actual Xbox game code running on the hardware, and discovering stall conditions, conflicts and pipeline bubbles.
It appears from the AMD graph that ATI gives you 2X FSAA for "free", but what really happened is that despite our setting the FSAA to 2X in the control panel, the driver failed to put 2X FSAA "into gear". In other words, the setting didn't take, and so we wound up running sans FSAA when we wanted 2X. We saw some instances of nVidia's drivers doing the same thing in other tests, most notably Unreal Tournament. Both nVidia and ATI are running on their latest beta, non-WHQL drivers in this roundup.
On 2002-02-07 07:28, merlin wrote:
So tell me, how will the GF4 handle DX7 games that used fixed T&L?
On 2002-02-07 07:55, MfA wrote:
Man he worked awfully hard at not mentioning the actual word hierarchical-Z while describing the Z-culling.
Its faster memory certainly plays a role, and here the GF4 enjoys an 36% bandwidth advantage (18% actual clock advantage)
By the time DX9-class content is shipping in earnest, we'll likely be telling you about NV30.