Dark Souls

http://www.preparetodie.com/forums/viewtopic.php?f=18&t=18586

We are currently working on the most recent DARK SOULS update/patch and would like to use this thread announcement as confirmation that the update is coming. As more details come in, you can look right here for patch notes, fixes and all other updates.

Stay tuned right here or feel free to hit me up on twitter(@Filthierich)
Thank you all for your patience.

Rich "FilthieRich" Bantegui
 
The 1.05 patch should be out now. I'm too busy playing other games though.

No patch in EU. F*** you From.
 
Last edited by a moderator:
Eurogamer confirms patch available in UK for XB360. Someone in the comments says no patch as of an hour ago. No word on atonement cost reduction. Without that, our game is probably ended. If Atonement is dropped to 15,000 souls, we'll possibly carry on. The doubling of souls makes upgrading and advancing less of a chore.
 
Noooooo..... I haven't completed my first run yet. Damn you Thanksgiving !

The link has a full patch note:

Patch 1.04/1.05 Changes
Translated by Brett (twitch.tv/thebrett)

Taken from in-game testing / jp wiki notes (http://w.livedoor.jp/project_dark)
Via Pastebin.


Magic Changes:

Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.

Status Changes:

Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.
Equipment General Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades

Upgrade Changes:

Normal scaling buffed by 5-20% (20% at +14).
Crystal scaling buffed by 5-20% (20% at +4).
Lightning +4 nerfed by 2% (+5 remains unchanged).
Raw scaling buffed by 10% (all levels).
Magic stat scaling buffed by 10-20% (20% at +9).
Enchanted stat scaling buffed by 15-20% (20% at +4).
Divine stat scaling buffed by 10-20% (20% at +9).
Occult stat scaling buffed by 15-20% (20% at +4).
Fire +9 nerfed by 2%. (+5 remains unchanged)
Dragon stat scaling buffed by 5-20% (20% at +5).

Specific Gear Changes:

Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.
Elite Knight gear nerfed, then buffed slightly in 1.05

Combat Changes:

Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).
Ring of Fog users can now be locked on.

Play in standard definition
Play in high definition

PVE Changes:

Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.

Online Changes:

You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
1.05: Summon restrictions improved slightly again.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.
1.05: Fixed 1.04 bug where summon signs were invisible.

Covenant Changes:

Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)

Other Changes:

Official Guide nerfed.
Forest Hunter NPC farming remains unchanged.
Dark Anor Londo NPC farming remains unchanged.
Kiln Skip Glitch still works in 1.05

Merchant stock updates:

Male Undead Merchant: Also sells bottomless box
Female Undead Merchant: Sells Arrows / Crossbolts
Andrei: Sells Arrows / Crossbolts
Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
Inglwood: Sells Transient Curses

Fixes:

Fixed some freeze issues
Lvl up screen displays souls needed properly now
Dragon-head glitch, snuggly, and magic shield glitches fixed.
Fixed a bug where your inputs come out 1 second later.
Fixed a bug where the second solaire event wont progress.
Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero.
Fixed some specific map areas where you'd get stuck or be unable to progress.
Changed some english subtitles on the overseas port.
 
I'll play by ear. Am spending more time with family for the Thanksgiving break.

According to GAF, PS3 EU patch is out too. 12Mb.
 
The patch did change Absolution down to 15k souls for us. so we played DS on Tuesday, gained forgiveness, and upgraded our longbow to +5 so it was killing many foes in one shot. Felt satisfying as if we were progressing.

And then, in avoiding hitting the blacksmith accidentally by moving his fingers away from the shoulder buttons, my friend just caught the button and hit him again, rendering him angry and requiring another 15 k souls to put right...
 
The patch did change Absolution down to 15k souls for us. so we played DS on Tuesday, gained forgiveness, and upgraded our longbow to +5 so it was killing many foes in one shot. Felt satisfying as if we were progressing.

And then, in avoiding hitting the blacksmith accidentally by moving his fingers away from the shoulder buttons, my friend just caught the button and hit him again, rendering him angry and requiring another 15 k souls to put right...

Are you sure you'll want to upgrade your weapons? You might kill him that way. :devilish:
 
The patch did change Absolution down to 15k souls for us. so we played DS on Tuesday, gained forgiveness, and upgraded our longbow to +5 so it was killing many foes in one shot. Felt satisfying as if we were progressing.

And then, in avoiding hitting the blacksmith accidentally by moving his fingers away from the shoulder buttons, my friend just caught the button and hit him again, rendering him angry and requiring another 15 k souls to put right...

Your friend. She is Mrs Blacksmith, isn't she ?

EDIT: Next time, I suggest you let him beat you guys up first before visiting the Blacksmith. There's clearly something Freudian about his behavior towards Blacksmiths.
 
First time it was me who whacked him. That's due to usual RPG behaviour and playing DS3 - that attack button is also the interact button for NPCs who you can't attack. This time it was an accident as we deliberately tried to avoid accidently hitting him.

Seriously game devs - make a distinction between an accident and a deliberate action in critical parts of your games!
 
http://darksoulswiki.wikispaces.com/Ceaseless+Discharge

You're ahead of me ! How's the new patch in the later levels ?

SL63 right now but still alot to do, I put about 60hrs in so far. If your referring to performance issues like framerate, its the same. Haven't had too many problems getting summoned, sometimes I got to wait a while. Its easier to find people to join your game though. Just completed The Great Hollow and Ash Lake, I think I got everything, joined to Dragon Cov.

This game is sooo me I think it might be the best game this gen for me.
 
What about the fighting and weapon scaling ? Do you feel any difference ?

I am SL90 (may be more).

I think
Demon's Ruins is an end game level. The Great Hollow and Ash Lake should be significantly easier than DR. Have you completed Catacomb, Anor Londo, New Londo Ruins, revisited Undead Asylum yet ?
 
We've broken the back of this game. Friend did some farming and we had enough to buy the
key to the farming zone - yes Patsu, the key that you didn't mention when you said there was a back door to the NPCs in the Darkroot Garden and we should be going that way. :p It wasn't possible for us to enter the Darkroot Garden from that direction as you suggested without having 20,000 souls to spend
. Now we've been accruing wealth and levelling up. Levelled up the Drake Sword to +2 so it kills most in a single blow. Found the
stone armour
and have levelled enough in END to use it. Have a Dark Knight Halberd that it's now a possibility to level up and gain enough STR to use it, or stick with what we've got. There's actually a sense of progress and the risks of losing masses of souls isn't as punsihing, but still adds that caution to new encounters. The game has matured from a painful exercise in frustration to an actual game! Although there's still loads of stuff not explained that needs a wiki. Why include Covenants in the game without explaining what they do or what the benefits are to the player? We joined the first one we came across like many, I'm sure, and it turns out that's only good for playing online.
 
What about the fighting and weapon scaling ? Do you feel any difference ?

I am SL90 (may be more).

I think
Demon's Ruins is an end game level. The Great Hollow and Ash Lake should be significantly easier than DR. Have you completed Catacomb, Anor Londo, New Londo Ruins, revisited Undead Asylum yet ?

The only difference with fighting that I noticed is the ability to change the lock on is easier, I remember it being much harder pre-patch. The odd action(melee, etc.) a second later is still there not sure about the weapon scaling.

Spent alotttt of time this week on the game, only completed Anor Londo on the list you provided, also did not beat the Ceaseless Discharge yet. I've been trying to complete all the special stuff my first playthrough, the wife is getting impatient already with all the time I spent and don't know if NG+ will be an option.

I killed
Big Hat Logan and now have all his spells
. Man the Duke Archives seems like a haven for invasions, probably was invaded 80% of the time as a summoner or summonee.

I believe I am SL75 now, got to get my INT up to 50, four away right now.
 
Don't use slow ass heavy weaponry or spears. One swing of that ridiculously enormous Dragon Tooth is more than enough time for just about anyone to nail you with a quick back stab.
 
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