Shifty, you knew it's the tougher entrance and ventured in at your own risk. ^_^
But it was open and we were exploring and there's nothing in game to suggest one way is the right or wrong way. Plus we were duffing up the trees just fine - iot wasn't too hard. It just suddenly changed and pulled something unexpected.
You're supposed to run away instead of going deeper when you face an impossible enemy.
But that's normally what we do! We tested a stairway, there was a tip "tough enemy ahead" and we turned back! These people in the forest came out of nowhere.
If the soul arrow guy can kill you in one hit
It wasn't one hit. He attacked by surprise - we so inching forwards
so cautiously looking out for surprise tree attacks. A tip a little earlier had said "secret path ahead" and we carefully progressed. We heard footsteps, turned expecting to see a tree which we knew how to fight, and it was a guy with a sword and buckler shield. After a bit of battle, he backed off and maanged to finish us with several soul arrows to which we had no defence. We had never fought soul arrows before, they penetrated the shield - short of turning and runnig and leaving our back exposed, we were done for no matter what.
But having experienced that we knew what to expect, very carefully, cautiously made the way to out dropped 6000 souls, ready to fight this guy, and got attacked by another two. Yes, we turned and ran to avoid the confrontation, but the soldier followed us, cornered as, and defeated us, losing all our souls.
The more difficult part is to figure out how to lure him out from the rest of the pack.
That bit doesn't really bother me. It's the mishmash of events, and fact you cannot plan because something out of the blue might, and when that does happen you are punished so hard. Losing your souls for fault of your own, more fool you. But when you play the game as it should be played, being cautious, taking it slow, and still get kerwalloped with there beign nothing you can do about it, that's just a frustration IMHO.
EDIT: 3 of these folks are 2000 souls/head. One is 1000. The invisible knight is 3000. Pharis the archer is worth 5000. Pharis and the invisible knight don't respawn. So they help you to level up fast since they are very close to the Darkroot Garden's bonfire.
Ah, and that's why people talk about this being a farming spot?