How does one teach a kid about spicy food and hot water ?[/quopte]Except I'm not a child.
You can't explain to a child what 'hot' means as they have no reference. Adults do, so we don't need learning by experience.
Furthermore, I reiterate, my complaint is
not the dying or the learn-by-experience. There have been plenty of games that put you up against a boss and you have to learn the tricks to defeating them. I just feel that, especially early on, the game imposes grind on this learning experience. If the first Dark Knight was close to a campfire without the many skeletons leading up to him, the time spend investigating him wouldn't have been such a drudge.
Right. Which means it should be
fun! the challenges shouldn't generate frustration (this goes for a lot of games and by no means is a complaint exclusive to DS). DS has a fairly painful introduction which could be improved. Still, we're just going round in circles now so I'll leave it at that. Certainly I won't be interested in From's next game unless they change how they introduce new players to their game, and if that's a common attitude (like Joker?) then From will be forever capped at their current install base. They don't need to dumb the game down; just mellow the learning curve with more frequent save points and less losses early on, ramping up the difficulty as the player's understanding and skills have progressed to a suitable level. (Having said that it's unlikely I'll buy any non-arcadey RPGs as I haven't the time to sink into epics anyway!)