CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

There are programs like x360ce, vjoy ect that will allow you to use a wheel in games that only support a gamepad
you wont get forcefeedback unless the game supports it, if the games support rumble you may get that
 
wut?
how did they achieve that kind of head movements without using head tracking?
It looks similar to the bodycam mod camera movement. Could possibly be the same mod. I havn't used it so not exactly sure how the movement is controlled but it looks like maybe you hold a key or something and the camera is then controlled independently detached from the character body? Probably with movement restrictions and momentum so you can't go full exorcist

 

This video perfectly demonstrates why I mostly ride a motorbike in the game. It's the best way to get through the busy traffic. Unlike in GTA and the like, you would get stuck often in a car in Cyberpunk 2077.

With the bright and somewhat olourless lighting mod, however, I have to say that I like it better during the day than at night. At night, I prefer the the original lighting a lot more while I sometimes find these mods quite good during the day.

It looks similar to the bodycam mod camera movement. Could possibly be the same mod. I havn't used it so not exactly sure how the movement is controlled but it looks like maybe you hold a key or something and the camera is then controlled independently detached from the character body? Probably with movement restrictions and momentum so you can't go full exorcist


The fights are really cool. I also think it's good that I've found a new master in this game. Before that I thought the Crysis games were very good, but Cyberpunk is better in almost every respect. Some people talk about the same game for decades and actually it's a shame if they don't find anything better. You should always be on the lookout for something even better and be happy when you find it.

I also see it in films where some people have been talking about Star Wars and lightsabers constantly since the 1980s and it's actually sad that they haven't evolved since then and haven't found anything better.
 
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Just finished the game and was left unfulfilled. That's alright considering all the options I made along the way. Really the only gripe I have is: were the sex scenes necessary and why couldn't that have been an option to turn off?
 
Just finished the game and was left unfulfilled. That's alright considering all the options I made along the way. Really the only gripe I have is: were the sex scenes necessary and why couldn't that have been an option to turn off?

I finished it last week myself but was really happy with the ending. Obviously there are multiple options but definitely happy with how it turned out for my V.

Also I didn't think there were enough sex scenes! The apartment hook ups with your partner get very repetitive!
 
Just finished the game and was left unfulfilled. That's alright considering all the options I made along the way. Really the only gripe I have is: were the sex scenes necessary and why couldn't that have been an option to turn off?
If the game was a movie, the sex scenes would have fit perfectly with the rest of the movie. They weren't egregious in their length or in any way overly pornographic. Take away the open world and side quests and you have a movie-like tale set in a sexualized violent dystopian world established by existing work.

Besides, don't you have the option to skip any cutscenes?
 
It's good that the game isn't prudish.

I don't know enough many games that I recognize a trend in this respect but movies are becoming more and more prudish.
 
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Cyberpunk 2077, the open-world action RPG that launched to a storm of negativity back in 2020, has incredibly turned things around and is now basking in "Overwhelmingly Positive" reviews on Steam. This redemption story is nothing short of remarkable in the gaming world.
 
There is a new PT mod for Cyberpunk 2077 with ReGIR. This one is technically even more advanced than ReSTIR of PT 2.1.
Link:
What is PTNext?

If you have more GPU power, I would absolutely use PTNext, which is ReGIRDI + ReGIRGI. Note, there is no RTXDI here at all any more — PTNext still uses ReSTIR and ReLAX, but adds ReGIR. PTNext is the next generation of PT21.

How is ReGIR different from PT21?

If you'll remember, PT21 is ReSTIRGI + RTXDI... ReSTIR samples a few path traced pixels on the screen to see what's important (importance sampling, or IS), and then does this again (resampled importance sampling, or RIS), then sends more rays there.

You could liken this to "screenspace" path tracing — in that the smaller something is on screen, the less path tracing will be applied to it, because it's considered less important. Objects in the distance – especially faces, foliage, shadows, etc. – can end up with not much detail. RTXDI is similar, it tries to work out which shadows and lights are important and only focuses on those.

ReGIR is different: It divides the world space into a 3D grid. It then sends some rays to each grid sector to determine what's important in each 3D sector. It then sends more rays to those sectors. It is still doing IS and RIS — only in 3D. In this way it's an advancement of ReSTIR.

The major advantage here is it's more detailed and accurate, especially with objects farther away from the camera, but it's also a performance improvement, so has similar performance to PT21, possibly even better.


More info about the different PT modes can be found here: https://www.nexusmods.com/cyberpunk2077/articles/1027
 
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