You think all the complaints when it was released and Sony de-listing it from sale was just hyperbole?these are really how CP2077 runs on PS4 at launch?
You think all the complaints when it was released and Sony de-listing it from sale was just hyperbole?these are really how CP2077 runs on PS4 at launch?
No regrets myself for buying it at launch.
PS4 pro version on PS5 was good, just a bit empty, but good performance overall, had a few crashes through, and a lot of funny bugs.
I have no qualms about pre-ordering - as long as I know what to expect. I won't pre-order anything that has reviews locked until launch day.
You can't "always" not pre-order if there are "exceptions". haha.I try to always not pre-order something, but I do make exceptions for developers that I generally trust (very small list).
You can't "always" not pre-order if there are "exceptions". haha.
Pretty sure that's a faster pace than Witcher 3. That was about 10 million in the first 18 months, IIRC. So 30% faster. Considering it's PSN delisting and bad press all around, it's a pretty remarkable achievement. Especially if you consider that people could have just returned it.They sold 13 million right at launch and then just 5 more in a year and a half. They really strangled themselves with that launch
Pretty sure that's a faster pace than Witcher 3. That was about 10 million in the first 18 months, IIRC. So 30% faster. Considering it's PSN delisting and bad press all around, it's a pretty remarkable achievement. Especially if you consider that people could have just returned it.
They made a tremendous amt of money off this game. How can anyone argue it not being a resounding success. In the end making a profit is the only thing they care about.It's a flop for the history books in fact. We need to keep in mind that figures in a vacuum don't mean anything and don't matter. We need context. 18 million sounds awesome if you just read it like that. But then when you look at the fact that this is one of the most expensive games in history at 320 million. In fact we dont even have a higher figure for any game ever to my knowledge. Except Star Citizen )
Polish analysts projections were for 70 million lifetime sales. Then they cut it to 49 million. Then they cut it to 35 million sold until end of 2024. Then in december 2021 a Bloomberg article claimed analysts estimated the game sold 17.3 million then. And now we get this figure that they estimated in 2021 but in mid april 2022. This game underperformed so bad that it underperformed 3 layers of reduced targets.
Remember that this was one of the most anticipated games in history. Fastest selling pc game in history. First singleplayer game in history to crack 1 million steam players. The 4th game in history to reach those numbers on steam. This was not a normal game, normal expectations and numbers dont apply here. The game basically launched with cca 13.5 million in sales. Sales cratered so bad imediately that the game only sold 4.5 million more in one and a half years. And the game is 5 dollars aparently at best buy.
Its as far as you can possibly get from a resounding success. Its a sales failure so bad it almost has no equal. When you predict 70 million copies sold and you end up with 20-25 million in that timeframe, you've done something wrong there
Considering how many records it broke at launch i'd say pretty realistic. As i've said, this wasnt a regular game, there are no paralels to draw with other games. This was Cyberpunk. Other games moved their releases to 2021 and actually said so, we dont wanna launch next to cyberpunk. People were taking days off from work for it. It should have been a phenomenon in gaming.
Even if we disregard those huge projected numbers from analysts, CD Red most definitely had their internal numbers somewhere along those lines. What is undisputed is that this game wildly underperformed and is absolutely, without question NOT a success for CD Red.
How hyped was Cyberpunk 2077 really? At least my impression here might be that people might be projecting the demographics they belong to with how other demographics feel. Cyberpunk 2077 to me seemed more hyped among "PC gamers" and "hardcore gamers" (for the lack of a better term) relative to "console gamers" and "casual" or even "mainstream" gamers.
One could argue about it by looking at their sharepriceThey made a tremendous amt of money off this game. How can anyone argue it not being a resounding success. In the end making a profit is the only thing they care about.
Breaking several sale records indicated it was pretty hyped. The marketing budget must have been insane. Razor was making Cyberpunk Viper's. Streamers and youtubers were pushing the game to the point of insanity. They had jackets, mugs, chairs with cyberpunk. There was Keanu Reeves.
The simple bottom line is that CD Red had certain goals with this game. None of them were achieved. That represents a failure. It doesnt matter how unrealistic those goals may seem to us. CD Red had them and they werent achieved