Consoles dont support RT AFAIK.Correct?There's no way I would go back to SSR after playing with RT reflections on, if performance was good enough for subjective playability.
just realised that Resistance weapons was a homage to this
They don't support RT reflections. They only have RT local shadows as an option for 30fps mode.Consoles dont support RT AFAIK.Correct?
bummerThey don't support RT reflections. They only have RT local shadows as an option for 30fps mode.
They don't support RT reflections. They only have RT local shadows as an option for 30fps mode.
People still read things? What the hell is the whole point of computers then?Pfft, like I have time to read some patch notes
I've tried the options more and....
The decision to do RT shadows for PS5 XSX turns out make sense.
I just tried, and using RT shadows but with ssao and other shadows options dialed to low or even off, result in higher quality shadows with minimum performance impact.
@see colon
Yeah RT lighting despite looks subtle in lots of places, but it does make the game looks more atmospheric. More.... "right"
But on consoles it results in a 60 vs 30 binary which doesnt seem very optimal. Your statement makes sense if it was "60 with a few dips" vs 60 "with a little more dips" or something on console maybe....which would be in line with "minimal performance impact".
You are missing the best part of the Cyberpunk ARG. Read the patch notes, find things they said they fixed but didn't. This time, it was VRS. Where is it?Pfft, like I have time to read some patch notes
You are missing the best part of the Cyberpunk ARG. Read the patch notes, find things they said they fixed but didn't. This time, it was VRS. Where is it?