CYBERPUNK 2077 [XO, XBSX|S, PC, PS4, PS5]

Discussion in 'Console Gaming' started by DSoup, Jun 10, 2018.

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  1. PSman1700

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    Breath-taking, going to explore it more when i have the time.
     
  2. Malo

    Malo Yak Mechanicum
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    There's no way I would go back to SSR after playing with RT reflections on, if performance was good enough for subjective playability.
     
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  3. Nesh

    Nesh Double Agent
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    Consoles dont support RT AFAIK.Correct?
     
  4. Nesh

    Nesh Double Agent
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    just realised that Resistance weapons was a homage to this
     
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  5. Albuquerque

    Albuquerque Red-headed step child
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    Game changes I noticed immediately upon my first startup after the patch applied on PC:
    • My skills were completely reset. I had to go back in and re-apply all my skill points, and severeal of the skills are no longer present or have very different buff percentages. Obviously as a nod to some much needed rebalance. Which segways into:
    • My weapon damage is significantly different in pure indicated damage numbers, however it appears to be equally capable. Again, I'm guessing this is a nod to the needed damage rebalance issues.
    • Suddenly I had ALL the Cyberpsycho missions uniquely outlined, rather than (what I have experienced so far) seemingly randomly running into them as I drive around the city.
    • The glitched mission where you go check out your old car in the junkyard and find your car is invisible... The patch fixed the invisible car issue and I was able to finish that mission.

    Like the rest of you, I noticed my video card started sweating it hard. I run at 2560x1440@60Hz with DLSS Quality, all RTX features enabled and Raytracing level at Psycho. Previously on the 1.31 patch, my 3080TI would hover between 1300 and 1700MHz depending on the scene. Now it just stays almost stuck at 1875MHz which is my max 0.850v undervolt stable clock. It still stays at 60Hz with only the very rare blip downward.

    I also noticed far less pop-in of textures and items, and NPC pop-in seems like it's almost entirely solved which is nice. Also as others noticed, it seems like there's more NPCs floating around at a given time. And despite the silly video upstream in this thread, I do find the updated behavior of traffic seems "better" than it was. It used to be, if you bumped your car into another car, their ONLY response was to fully stop. Now it seems like they'll not only move, but sometimes haul ass.

    I'm happy with the patch so far.
     
    #2085 Albuquerque, Feb 17, 2022
    Last edited: Feb 17, 2022
  6. Malo

    Malo Yak Mechanicum
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    They don't support RT reflections. They only have RT local shadows as an option for 30fps mode.
     
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  7. Nesh

    Nesh Double Agent
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    bummer
     
  8. PSman1700

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    Which wouldnt be worth it.
     
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  9. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    I had to reset all my perks too, and I noticed the missions seem a lot easier to understand now which really adds a lot of enjoyment to the game for me.
     
  10. Malo

    Malo Yak Mechanicum
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    It was in the patch notes that everyone perks were reset due to significant changes in how some of them work, with an entire group renamed.
     
  11. Albuquerque

    Albuquerque Red-headed step child
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    Pfft, like I have time to read some patch notes :p
     
  12. digitalwanderer

    digitalwanderer Dangerously Mirthful
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    People still read things? What the hell is the whole point of computers then?
     
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  13. Rangers

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    But on consoles it results in a 60 vs 30 binary which doesnt seem very optimal. Your statement makes sense if it was "60 with a few dips" vs 60 "with a little more dips" or something on console maybe....which would be in line with "minimal performance impact".
     
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  14. PSman1700

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    I think i see a future or better said prefer to see these console games to mostly skip RT and go full-on rasterization and use other methods instead. The performance just isnt there for RT and the trade-offs are never worth it basically n console. Look at Horizon Forbidden West, it probably looks like it does because it doesnt implement ray tracing at all. Same for GT7 ingame.
     
    #2094 PSman1700, Feb 17, 2022
    Last edited: Feb 18, 2022
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  15. orangpelupa

    orangpelupa Elite Bug Hunter
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    Sorry I was unclear. I meant with considering how "weak" the RT hardware on current gen consoles compared to rtx 3000
     
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  16. see colon

    see colon All Ham & No Potatos
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    You are missing the best part of the Cyberpunk ARG. Read the patch notes, find things they said they fixed but didn't. This time, it was VRS. Where is it?
     
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  17. orangpelupa

    orangpelupa Elite Bug Hunter
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    Very Rare Secret

    the issue of car spawning inside each other, and spawning in the air also still occur. Albeit now if you ride the car, it will drop to the ground. Instead of stuck in the air
     
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  18. Shortbread

    Shortbread Island Hopper
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    No matter how gorgeous CP 2077 is, the game just fizzled for me after completing it. There has to be a major update for me to return (i.e., vastly improved NPC interactions, more dynamic and/or random NPC events, greater and deeper story branching, and other things CDPR initially promised or spoke about).
     
  19. Karamazov

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  20. Nesh

    Nesh Double Agent
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    Its astonishing how much of a mess the game is, yet its such a mix bag of lows and highs that players dont wanna miss the highs at least
     
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