4) Sony has said, when the CPU and GPU aren't being fully utilized, they can run up to 3.5GHz and 2.223 GHz respectively. And that at higher loads, they will run at lower (as of yet undisclosed) clock-speeds. The only sense we have for clock-speeds in a hypothetical 100% load scenario across the entire SOC, are Cerny's comments that 3GHz on the CPU "was causing headaches" and 2GHz on the GPU "was looking like an unreachable target". As 100% utilization across the entire SoC in a practical sense is not possible just due to the inherent inefficiencies of real-world code. data sets, and compute requirements; the expectation Sony has is that they will run at or near the max clocks much of the time.
This may get me in trouble, but...
Apologies for the lack of technical knowledge on my part. Here is the problem I have with this "expectation". I cannot speak for others. What happens in 3 years time when developers are really starting to push the consoles and that "load" goes up? Those instances where the PS4/ Pro whined like a jet engine? Or any other instance where the machine is stressed? When those games start showing up for next gen, and they will, what happens to those clocks? As compared to its competitor? Or, I don't know the technical term, when the work performed exceeds the power profile and causes throttling? Plenty of examples running around for this gen. Cerny stated the expectation of "running at or near those clocks most of the time". (Inexactly paraphrased on my part I am sure)
I am not going to restart the debate on what "mostly" means. As mentioned, he also said they couldn't get the clocks to run at 3 and 2 consistently. Future games are going to stress the machine. Period. What exactly happens to those clocks? (I also have no intention of starting some lame TF debate. I know it is not the end all be all, but I also have no sympathy for a company that began using that term in their marketing back in the PS3 days to prove they have the most powerful console. Were the situation reversed, they most certainly would be touting it front and center. If the numbers don't go in your favor now then "hoisted on your own petard" is all I have to say to that particular marketing strategy.)
Maybe there is no telling what that future holds here. I am sure people developing for the PS5 will, of course, be taking all this into account. They will make it work whether the clocks are dynamic or chosen from a profile. Thing is, every previous generation gets taxed eventually. Just a matter of what game(s) and when. Maybe what Sony has done keeps the noise profile down. What I want to know, and I doubt it can be answered anytime soon, is when those games hit, what does the PS5 actually run at? You want to brag about your variable "continuous boost " clocks and the advantages provided? Best back that up with real world examples for upcoming games and not vague statements. Both companies must have a good idea of what the games currently in development are going to be doing in 18 months time. 3 years time? Some idea?
Bottom line: I have yet to read something, here or elsewhere, that allows me to buy what Cerny stated. (Sorry if that offends anyone, but this feels deliberately confusing.) In the short term - PS4 games? Cross platform titles? Sure. No trouble believing that you will hit those clocks "most of the time", however you wish to define "most." You want me to buy that the variable clock/ continuous boost that just so happens to place you just into the double digit TF's is something more than what it sounds like? (So very convenient that. I am too much a cynic, especially when marketing gets involved, to buy that this is just coincidence. Possible? Sure. I wouldn't bet anything on it unless someone gave me very long odds).
Is the XsX going to maintain its clocks under the same load while the PS5 has to throttle the hell out of the clocks? What happens with the PS5 under the nebulous "future loads" and what happens to the XsX under the same circumstances is the question I would want answered. (Purely from a curiosity standpoint. I haven't seen anything from either company to date that would seriously effect any purchasing decision.)