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Which filesystem?The filesystem?
Which filesystem?The filesystem?
Which filesystem?
I/O should never be done by the CPU. You may need a CPU (an application) or other hardware device to initiate a transfer but ideally you don't want the CPU involved again until the CPU needs to utilising some of the data. Back when 8-bit CPUs were cutting edge the CPU mostly handled I/O, literally being interrupted every byte or series to bytes to move data from a buffer-space into RAM. I/O should not work like that any more. DirectX API calls are not strictly related to I/O though so maybe you're referring to something else!
well then, this would be false, because all of that is being done on your CPU right now if you're running windows. Without direct storage, you're eating some huge penalties on I/O.I/O should never be done by the CPU. You may need a CPU (an application) or other hardware device to initiate a transfer but ideally you don't want the CPU involved again until the CPU needs to utilising some of the data. Back when 8-bit CPUs were cutting edge the CPU mostly handled I/O, literally being interrupted every byte or series to bytes to move data from a buffer-space into RAM. I/O should not work like that any more. DirectX API calls are not strictly related to I/O though so maybe you're referring to something else!
mmm, IO logic runs in cpu...not hardware block. But decompression too?.
Something tells me that XSX is all stock RDNA2 but they added fancy names to software solutions all around: sfs, velocity...
As @More_law_is_dead says they even stole the thunder of virtual memory from Sony being the first to announce it, when with the io and flash controller they have wont be able to move data to gpu fast enough.
The problem here is the lack of a good communication marketing from Sony. They have to clearly sell their advantages. It doesnt cost much to say a Naughty Dog ICE team developer to write a blog article today, not tomorrow, like the one from Matt Philips but concrete to PS5 architecture, explaining clearly the architecture advantages...
They just needed to show a demo...
I think both needed to do that to convince people nvme ssd vs 5400r disks.
Yes but for this one I know some stuff like I told since weeks the PS5 SSD will have compressed speed above 7 gB/s and said since May 2019 on era the patent is the SSD PS5(minus coherency engine). Sony have a really great internal demo but they didn't show it.
Because surely from the 2,4 GB GB/s raw that arrives from the SSD without the custom logic to move that data the effective speed when it arrives to the RAM pool and the GPU cache will be way lower than those 2,4. Thats why making streaming from SSD in XSX is just a marketing chexkbox.If the file io is being done on the OS core what does it matter especially if they've got it down to a 10th usuage? As long as latency is ok.
I wouldn't dismiss MS audio capabilities just yet. It's not like they have been negligent all these years, where audio is concerned they've been very pro active imo.
Thats why making streaming from SSD in XSX is just a marketing chexkbox.
well, high res textures in your back need 5 GB/s (Cerny dixit) "effectives" to be loaded without popping. You should believe that already.No one should believe that.
It's a bit too early to be making such definitive statements.Because surely from the 2,4 GB GB/s raw that arrives from the SSD without the custom logic to move that data the effective speed when it arrives to the RAM pool and the GPU cache will be way lower than those 2,4. Thats why making streaming from SSD in XSX is just a marketing chexkbox.
I'm sure MS would say you need 3.6Ghz CPU otherwise you can't mentain 60fps in next gen games.well, textures in your back need 5 GB/s (Cerny dixit) "effectives" to be loaded without popping. You should believe that already.
well, textures in your back need 5 GB/s (Cerny dixit) "effectives" to be loaded without popping.
Current solutions stream the next seconds of gameplay, not the current vistas.Current solutions are based around 20 MB/s. We're getting over 2400 MB/s on SeriesX. If compression rates are typical, then it's getting over 4800 MB/s.
Game textures will be fine.
Current solutions stream the next seconds of gameplay
13.5gb on the XSX. Sony hasn't disclosed the memory split for the PS5.And that will always be a valid solution. Next-Gen doesn't suddenly make it an invalid solution.
Games will have more double the memory to use as well, going from 5 GB for base consoles to 12.5 GB.
Yes but in one solution you could have 10 GB of textures in RAM for current view and in the another 7 suppossing 3 GB of textures stramed as the another 3 will be seen in some seconds.And that will always be a valid solution. Next-Gen doesn't suddenly make it an invalid solution.
Games will have more double the memory to use as well, going from 5 GB for base consoles to 13.5 GB.