Im not seeing the connection to XSX. Or better worded I mean the literal connection.I posted details a few pages back.
Here's my post, where I started discussing:
https://forum.beyond3d.com/posts/2178977/
Poster, @Digidi summarised the driver leaks here:
https://forum.beyond3d.com/posts/2176653/
Poster, @tinokun made a nice table below:
Code:Property Navi10 Navi14 Navi12 Navi21Lite Navi21 Navi22 Navi23 Navi31 num_se 2 1 2 2 4 2 2 4 num_cu_per_sh 10 12 10 14 10 10 8 10 num_sh_per_se 2 2 2 2 2 2 2 2 num_rb_per_se 8 8 8 4 4 4 4 4 num_tccs 16 8 16 20 16 12 8 16 num_gprs 1024 1024 1024 1024 1024 1024 1024 1024 num_max_gs_thds 32 32 32 32 32 32 32 32 gs_table_depth 32 32 32 32 32 32 32 32 gsprim_buff_depth 1792 1792 1792 1792 1792 1792 1792 1792 parameter_cache_depth 1024 512 1024 1024 1024 1024 1024 1024 double_offchip_lds_buffer 1 1 1 1 1 1 1 1 wave_size 32 32 32 32 32 32 32 32 max_waves_per_simd 20 20 20 20 16 16 16 16 max_scratch_slots_per_cu 32 32 32 32 32 32 32 32 lds_size 64 64 64 64 64 64 64 64 num_sc_per_sh 1 1 1 1 1 1 1 1 num_packer_per_sc 2 2 2 2 4 4 4 4 num_gl2a N/A N/A N/A 4 4 2 2 4 unknown0 N/A N/A N/A N/A 10 10 8 10 unknown1 N/A N/A N/A N/A 16 12 8 16 unknown2 N/A N/A N/A N/A 80 40 32 80 num_cus (computed) 40 24 40 56 80 40 32 80 Property Navi10 Navi14 Navi12 Navi21Lite Navi21 Navi22 Navi23 Navi31
There was a Tweet by a famous leaker, Yuko Yoshida (@KityYYuko):
Code:XSX Front-End: RDNA 1 Render-Back-Ends: RDNA 2 Compute Units: RDNA1 RT: RDNA2
Navi21 Lite is considered XSX. And the driver is comparing it to RDNA1 and RDNA2 GPUs. Front-end for XSX matches RDNA1 - Scan Converters and Packers per Scan Converters (rasterisation); and SIMD waves (CUs) are RDNA1 for XSX and change for RDNA2 GPUs (Navi2x). Navi21 Lite (XSX) has same Render Backends per Shader Engine as RDNA2.
So the fact that it’s labelled as Navi 21 lite and found in OSX drivers tells me that the product exists in the AMD line. While that could very well be what XSX is based upon, it does not imply that it is as per the driver states.
Wrt to the driver, or even that product they may have positioned the product to be specifically compute heavy. Reducing more on the front end to cater to that markets needs.
I don’t see this as a sure fire Navi 21 lite is XSX therefore all these other claims now apply.
If that makes sense. Aside from 1 claim that seems disputed by RGT, I’m can’t make much more commentary. I know of no method to declare what makes a CU RDNA2 or RDNA1. The likelihood that you can pull just the RT unit and not the whole CU with it is unlikely. I get we do arm chair engineering here; but this is an extremely far stretch. MS weren’t even willing to shrink their processors further and thus upgraded to Zen 2 because it would be cheaper. The consoles are semi-custom; not full custom. They are allowed to mix and match hardware blocks as they require but it’s clear there are limitations. But If you know the exact specifications you can share it, but I don’t.
Typically things like front end being RDNA 1, is a weird claim given Mesh shaders are part of that front end. The GCP needs to be outfitted with a way to support mesh shaders. The XSX also supports NGG geometry pipeline as per the leaked documentation (which as of June was not ready) so once again, I’m not sure what would constitute it to be RDNA1 vs RDNA2.