Current Generation Hardware Speculation with a Technical Spin [post GDC 2020] [XBSX, PS5]

Discussion in 'Console Technology' started by Proelite, Mar 16, 2020.

Thread Status:
Not open for further replies.
  1. jayco

    Veteran Regular

    Joined:
    Nov 18, 2006
    Messages:
    1,718
    Likes Received:
    1,255
    Don't forget now there is an SSD accesing that pool of memory as well. Much higher bandwidth requirements from the storage side compared to the PS4 era. My guess is all the cache optimizations Cerny talked about are oriented to allow as much room as possible for the GPU. It will be interesting if Cerny gives a detailed "post-mortem" analysis in a couple of years, after there isn't really a need to keep most of this secret.
     
    #4721 jayco, Nov 17, 2020
    Last edited: Nov 17, 2020
  2. Dictator

    Regular Newcomer

    Joined:
    Feb 11, 2011
    Messages:
    408
    Likes Received:
    2,314
    From my now 3 years testing PC settings vs. console - consoles are ultra across the board maybe in one out 20 cases, maybe? For those games with very few settings in general, maybe? Consoles are usually medium + high, and some things lower than low. You can see this if you go across all of my videos quite easily.
    I think this will still be the case this generation of course too as consoles developers seem resolution greedy - and pushing resolution higher than is honestly reasonable at times at the sacrafice of GPU visual settings. We already have examples of very sub-ultra settings (mainly medium + some lower than low) in Watch Dogs Legion. That game has what I would call "real" ultra settings though... not like other games where the performance cost of Ultra is basically another game's "medium".
     
    function, Silent_Buddha, Pete and 7 others like this.
  3. techuse

    Regular Newcomer

    Joined:
    Feb 19, 2013
    Messages:
    741
    Likes Received:
    437
    Did you happen to note what the console settings in watch dogs were outside of RT?
     
  4. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,113
    Likes Received:
    6,393
    Location:
    Barcelona Spain
    I only speak about the normal mode of DMC5 not the RT one* but maybe there is some settings behind ultra PC like ambient occlusion. I think AMD trails behind NVIDIA on RT but not in rasterization if we believe what some reviewer are hinting.

    *When DMC5 SE release on PC, I expect Nvidia card to be far above consoles and above AMD PC GPU card in RT.

    EDIT: For RT on console I think it will be used sparsely in future titles shadows or reflections maybe shadows + reflections is some titles but I doubt it. GI will be done with other methods like in UE5 with Lumen or Demon's souls.
     
    #4724 chris1515, Nov 17, 2020
    Last edited: Nov 17, 2020
  5. TEEDA

    Regular

    Joined:
    Jun 29, 2005
    Messages:
    597
    Likes Received:
    430
    Amd tech demo X DX12 ultimate this thursday
    https://www.amd.com/en/technologies/radeon-software-fidelityfx
     
    thicc_gaf and PSman1700 like this.
  6. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,533
    Likes Received:
    9,314
    But the SSD would only really take 5-10GB/s out of that 450GB/s, no?
     
    DSoup likes this.
  7. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,555
    Likes Received:
    2,088
    Impressive..... just that graphics like these wont be in actual games before 2027 or something.
     
  8. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,533
    Likes Received:
    9,314
    I don’t even find that particularly impressive.
     
    pharma, Dale Cooper and VitaminB6 like this.
  9. VitaminB6

    Regular Newcomer

    Joined:
    Mar 22, 2017
    Messages:
    269
    Likes Received:
    373
    Agree lol.
     
  10. Dictator

    Regular Newcomer

    Joined:
    Feb 11, 2011
    Messages:
    408
    Likes Received:
    2,314
    They were medium, high combination.
     
    Pete, pjbliverpool, BRiT and 3 others like this.
  11. cheapchips

    Veteran Newcomer

    Joined:
    Feb 23, 2013
    Messages:
    1,797
    Likes Received:
    1,931
    I suppose it is a better looking demo than AMD's last effort, Shiny Man Goes to Shiny Land.
     
    TEEDA and London Geezer like this.
  12. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    23,533
    Likes Received:
    9,314
    AKA Mirroring a Mirror Man
     
    cheapchips likes this.
  13. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    1,995
    Likes Received:
    1,072
  14. pjbliverpool

    pjbliverpool B3D Scallywag
    Legend

    Joined:
    May 8, 2005
    Messages:
    8,546
    Likes Received:
    2,890
    Location:
    Guess...
    What features are you referring to? I'm not aware of anything custom for bandwidth saving in relation to a dGPU. If you're thinking of the cache scrubbers and coherency engines, my understanding is that they're more to reduce the load on CPU and GPU in maintaining cache coherency and avoiding regular flushes.
     
    TEEDA and PSman1700 like this.
  15. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,555
    Likes Received:
    2,088
    Could be some sort of infinity cache-like solution he means. On dGPUs it greatly improves bandwith.
     
    TEEDA likes this.
  16. steveOrino

    Regular

    Joined:
    Feb 11, 2010
    Messages:
    549
    Likes Received:
    242
    Thats due to marketing pressure unfortunately and I highly doubt its the developers decision in most cases when it comes to resolution targets. Slapping "4K" on a box or advert is far easier for the general public to understand than explaining increased visual fidelity. I am always for giving the consumer more options like unlocking more PC options in console options menus so the user can pick and chose what matters to them.... so you don't get a mess like DMC5 regurgitated.
     
    PSman1700 likes this.
  17. PSman1700

    Veteran Newcomer

    Joined:
    Mar 22, 2019
    Messages:
    4,555
    Likes Received:
    2,088
    Doesnt look so good then since they actually slapped 8k on those boxes.
     
  18. chris1515

    Legend Regular

    Joined:
    Jul 24, 2005
    Messages:
    6,113
    Likes Received:
    6,393
    Location:
    Barcelona Spain
    Flushes means reload data from memory and it means consume bandwidth and CPU or GPU loads.
     
  19. Karamazov

    Veteran Regular

    Joined:
    Sep 20, 2005
    Messages:
    3,735
    Likes Received:
    3,665
    Location:
    France
    i would love 1080p 30fps with as much graphical features as possible in console games.

    i'm more photo mode man than gamer now.
     
    PSman1700 likes this.
  20. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    649
    Likes Received:
    193
    Well, use the photo modes then. Don't ask for 30fps. If they keep seeing people asking for 30fps they might go back to that insanity.

    Knowing developers past behaviors, I'm surprised to be witnessing 60fps dynamic modes at launch. Who am I kidding, we are only having 60 now because most titles are cross-gen.

    The PS360 era was soooo bad in framerates, new gamers "learned" to ignore the stuttering tearing galore. I am seeing those same gamers on GAF asking how to disable the "soap opera effect" after enabling the 120fps modes.

    The PS4/Xbone was a huge opportunity to break the cycle, but alas the same unstable 30fps experiences prevailed. The gamers from the PS360 era probably graduated to become developers in todays titles. So we might never get rid of the 30fps. The taste for >60fps is a PC gamer / vintage console gamer thing.
     
    Silent_Buddha and Pete like this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...