Either way you clearly are missing what angst we had against github, it was being incorrectly used (and understood) as a tool to make PS5 more behind XSX than it is - and it’s still being used today with people insinuating ‘9.2 realistically’...maybe you blocked those posters but they were there.
Oh I get it now.
And I understand how this could aggravate people. This is also why in general I stopped posting about it, but since we got started, its' hard to stop.
I have to the best of my ability tried to use data points that we know of and many times shot down because of it.
Here:
https://www.eurogamer.net/articles/digitalfoundry-2020-playstation-5-the-mark-cerny-tech-deep-dive
There's likely more to discover about how boost will influence game design. Several developers speaking to Digital Foundry have stated that their current PS5 work sees them throttling back the CPU in order to ensure a sustained 2.23GHz clock on the graphics core
DF had to break that news, no leaker did.
People didn't want to believe it.
Then I made a huge discussion about Dynamic Power Equation in which many times over I've been told that it's wrong. That it most certainly wouldn't require that much more power or heat over the 2000 mark.
But everything in the DF article and what Cerny's says supports it's correct. I said that for a given load that we can prove that power is cubic to frequency. And I got all sorts of people telling me I'm wrong. Or whatever
but here:
Dropping frequency by 10 per cent reduces power consumption by around 27 per cent. "In general, a 10 per cent power reduction is just a few per cent reduction in frequency," Cerny emphasizes.
If I do the math for you it's pretty straight forward.
2230 -
10% = 2007
2007 / 2230 = 0.9
0.9^3 = 0.729
1.0 - 0.729 =
27%
And so with that proven, if there was a hypothetical PS5 running at 1825Mhz, it would be running 50% the power required at 2230Mhz. I hope that provides some indication of how much cooler XSX chip could be running.
Nothing I wrote was out of bounds, we worked as a forum with the knowledge that was available to validate claims that were out there.
That 10% frequency drop puts it back at 9.2TF and that means 27% more power back for other tasks. That's all he said. And somewhere in there eventually you're going to need more CPU, either through taxing AI or through high frame rate. You're gonna need that CPU. We can have that discussion when we get there.
If I had to make a claim, because of the way PS5 is designed, wait for DF to showcase results. We won't know the effect of this until we see release code.