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Deleted member 86764
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New consoles may render 4k for cross-gen games, but they struggle to make 4k next-gen games.
If PS5 can only render 1440p for UE5 demo, Xsx may only render 1550p~1600p images. This
is an indication that we may not see native resolution for next-gen games on 4K TV.
Previous generations developers often use the most powerful console to render "native" resolution
for main stream TVs at that time.
2013 PS4: 1080p
2005 XB360: 720p
This generation TVs improve so fast (4X resolution) that none of the new consoles can render
native resolution using true next-gen engine. In that UE5 demo new consoles may only render
50% of 4k resolution
In previous generations a more powerful console often benefit from "native resolution" of the TVs
while other consoles render blurry images for TV. "Native resolution" plays an very important
rules for modern TVs, Therefore this generation we will see much less comparison between the consoles (especially resolution).
Because it is not as meaningful as previous consoles.
4k TV: we see 45~55% of native resolution, maybe 65% with temporal projection. A more powerful
console just means a little less blurry, but not benefit from native display.
1080p TV: Both of them will render more than 1080p, with some super sampling effect. A more powerful
consoles means a little better supersampling. But it is very hard to identify unless one console
can render 1.5~2x more pixels for super sampling but it is not possible between PS5 and Xbsx.
You pessimist. The UE5 demo on PS5 was 1440p@30hz, Epic are apparently aiming for 1440p@60hz. This will calculate as 4k@30hz.
Let's not forget that 4k is actually the biggest resolution jump we've had for a console generation. I'm pretty sure that we're seeing one of the biggest jumps in compute from base consoles to next gen too.