CPU's and GPUs are pretty different in this regard. There literally designed and built for parallel work loads(which graphics is well suited for). That's the tasks that they are for. Not the same as trying to turn sequential code to work in parallel or on a transputer.
With closed system optimizations, you’re likely looking at a 2080S+ performance for the XSX which is a great baseline for game development. This is for traditional gaming.
how it stacks up in Ray Tracing needs to be separated out.
I doubt it will have a SATA with a Zen 2 CPU. That would be absurd.With lockhart being a thing can we really call it baseline? Not to mention ps5.
I think we may end up with 4tflop rdna2 sata ssd and lower clocked cpu as industry wide baseline for this gen
Maybe the SeriesX ended up with a considerably slower SSD because using a 4x PCIe 4.0 NVMe was too expensive to put in Lockhart, so they went with a 2x PCIe 4.0 solution instead.With lockhart being a thing can we really call it baseline? Not to mention ps5.
I think we may end up with 4tflop rdna2 sata ssd and lower clocked cpu as industry wide baseline for this gen
I doubt it will have a SATA with a Zen 2 CPU. That would be absurd.
Think when talking baseline you have to say in relation to what i.e. resolution.I think we may end up with 4tflop rdna2 sata ssd and lower clocked cpu as industry wide baseline for this gen
XSX should be around 2080S+ even without closed system optimizations, Navi10 scaled to XSX's flops would be there already and XSX should be faster clock to clock and flops to flops, unless of course there's some bigger bottleneck somewhere which doesn't apply to Navi10With closed system optimizations, you’re likely looking at a 2080S+ performance for the XSX which is a great baseline for game development. This is for traditional gaming.
how it stacks up in Ray Tracing needs to be separated out.
HW features are a more important issue in supporting rendering pipelines across platforms when it comes to scaling for performance. The bigger issue is RAM & SSD requirement, and we don't know what LH will have with the former.
Not just Ray Tracing, but also FP16 performance, ML performance (if that ever gets used), VRS, Mesh Shaders, Sampler Feedback ..etc, the features of Series X are the same in Turing, so whichever architecture delivers the faster fps with them is going to determine who comes out on top.With closed system optimizations, you’re likely looking at a 2080S+ performance for the XSX which is a great baseline for game development. This is for traditional gaming.
how it stacks up in Ray Tracing needs to be separated out.
Not just Ray Tracing, but also FP16 performance, ML performance (if that ever gets used), VRS, Mesh Shaders, Sampler Feedback ..etc, the features of Series X are the same in Turing, so whichever architecture delivers the faster fps with them is going to determine who comes out on top.
Gears 5 doesn't make that much sense I am afraid too, it doesn't present a good case for memory contention (very weak load on the CPU), this is a very important factor in determining whether Series X can approach 2080 performance in traditional rasterization in the first place or not.That's why gears comparison of traditional gaming performance is the one that makes sense.
Ideally, we'd want to be able to run synthetics like 3DMark across the system but we'll likely never get that chance
Reminds me of "we are mandating 720p on 360"
I honestly find these kinds of claims annoying. Devs have their own priorities that these hw manufacturers cant account for. And thats how it should be. If a dev wants to prioritize a higher fps or sacrifice fps for cpu power for other things, that should be the standard on console
Nobody should be in business of forcing devs to do anything. Especially as they push the hardware with things like rt as the gen goes on.
Isn't the important word mandating there?Reminds me of "we are mandating 720p on 360"
Isn't the important word mandating there?
I've not heard ms say mandating 30fps but could've missed it.
They have made a point of saying that they wanted to make a system where bellow 60 is more about design choice than limitation of the system example cpu
Standard output just means that it is their expectation the majority will be 60fps
Yea I don't think it's a mandate. It's probably what they want devs to target though. I don't think 1080p on PS4 was a mandate, but most games decided to be 1080p for instance.Reminds me of "we are mandating 720p on 360"
I honestly find these kinds of claims annoying. Devs have their own priorities that these hw manufacturers cant account for. And thats how it should be. If a dev wants to prioritize a higher fps or sacrifice fps for cpu power for other things, that should be the standard on console
Nobody should be in business of forcing devs to do anything. Especially as they push the hardware with things like rt as the gen goes on.