Thats based off Nvidias advertised boost clock of 1710 mhz. The reviews you read have an ingame clock of between 1850 and 1900 for their benchmarks.Thought the 2080 was just above 10TF?
Thats based off Nvidias advertised boost clock of 1710 mhz. The reviews you read have an ingame clock of between 1850 and 1900 for their benchmarks.Thought the 2080 was just above 10TF?
Hmm... They did confirm it was 8 core Zen2, so... Could they have some special CPU customizations? Or is the dev just excited about a more powerful CPU?
I honestly think whatever the difference in TF is, whether Sony is higher or lower, disk performance will probably be more noticeable to the end user experience. Everything on the GPU side can scale easily with a minimal visual impact.
Yeah. If Sony has some wizardly that loads games in 2-3 seconds and Microsoft is 8-10 seconds, side by side that's huge. But who the hell cares if it's 10 seconds, it's leaving behind the minute-plus load times that are common on today's console (and PC) games that will be the step forward. But yeah, what could be so exciting about the CPU.
Current SSDs can not do those speeds for long periods without overheating. If Sony lets the drive run at variable speeds, they could quote higher numbers but to get the kind of speed people here are expecting, they will need to spend more on the SSD than the SOC.That said, 2.4 GB/s is not near a high-end SSD. There's a lot of room for Sony to have something more like a gen3 or gen4 SSD in the 3.5-5.0 GB/s range.
Current SSDs can not do those speeds for long periods without overheating. If Sony lets the drive run at variable speeds, they could quote higher numbers but to get the kind of speed people here are expecting, they will need to spend more on the SSD than the SOC.
From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?Yes, 2.4 GB/s is I'm assuming a peak number and not a typical or sustained number. Sony having a 3.5 or 5 GB/s SSD would also be peak numbers. I'm sure someone more enlightened than me could inform us of the difference in random read performance of something like a 5 GB/s SSD vs a 2.4 GB/s SSD. I really don't know what the difference would be. My brain doesn't work in IOPS. We'd really have to see how many IOPS each disk is capable of, I think.
From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?
It means something impossible AFAICS. You can't just guarantee a minimum 2.4GB/s on solid state storage. Imagine the sequential CPU cycles and access times needed to transfer e.g. two and a half million 1 byte files per second.From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?
Thanks, I found the wording curious.It means something impossible AFAICS. You can't just guarantee a minimum 2.4GB/s on solid state storage. Imagine the sequential CPU cycles and access times needed to transfer e.g. two and a half million 1 byte files per second.
hmm, I think in this example, nvme is pretty good at this, at least better than traditional controllers.It means something impossible AFAICS. You can't just guarantee a minimum 2.4GB/s on solid state storage. Imagine the sequential CPU cycles and access times needed to transfer e.g. two and a half million 1 byte files per second.
From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?
It's still pretty hard to guarantee that kind of throughput in a worst-case scenario, which is what the wording implies.hmm, I think in this example, nvme is pretty good at this, at least better than traditional controllers.
Yea I think nvme supported up to 64K threads for file transfer. If your block size is 4K, you're going to hold a lot of those 1 byte files in a single block. It may not be all that terrible. I've never seen a test/benchmark like that before though. Curious to see how a PC would perform.
That's what I think as well.I would expect they mean sustained throughput, and probably for sequential reads and writes. Probably just a poor choice of words on Digital Foundry's part.
From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?
Many pc nvme ssd's (can) overheat. This leads to throttling and poor performance. Likely this means that the xbox solution is cooled well enough to not have to throttle speed below 2.4GB/s. Another problem on some pc drives is that the performance depends on amount of free space on disk. Likely this means that there is enough hidden spare blocks to keep 2.4GB/s speed up even when disk is close to full.
Another problem on some pc drives is that the performance depends on amount of free space on disk. Likely this means that there is enough hidden spare blocks to keep 2.4GB/s speed up even when disk is close to full.
Controversial take.That they're impressed.
/twat
which I would expect would be the normal thing to do with marketing; I can assume that this was made for GDC and thus for developers in which these metrics will matter more to them ?Besides, it would be much more interesting (marketing wise) to shout out peak numbers to the skies, as a SSD capable of that kind of minimum throughput would need to have stellar sequential throughput numbers.
Cloud based work when not being used to run games.
Zen CCXs can generate 32 bytes of traffic in each direction, so two of them can take an aggregate of 64 bytes in each direction per clock. That would be gated by the speed of the fabric clock, which is 1.6 GHz in a system with PC32000 DDR4, with the official ceiling being at ~1.8 GHz. Splitting the ESRAM space across two L3 caches could barely nudge things over the original Xbox One's read bandwidth, but not the Xbox One S.What are the chances that RDNA 2 has cache growth?
Does 32MB L3 let XSX emulate OG XB1, or do they offer a X1X like compatibility for that?
The architecture would set some guidelines for what would be offered. At a minimum, cache line fills are 64 bytes and DRAM transfers require at least 32 bytes.It means something impossible AFAICS. You can't just guarantee a minimum 2.4GB/s on solid state storage. Imagine the sequential CPU cycles and access times needed to transfer e.g. two and a half million 1 byte files per second.
From the Digital Foundry article on the XBSX : "the 2.4GB/s of guaranteed throughput is impressive" What does this wording mean?
It means something impossible AFAICS. You can't just guarantee a minimum 2.4GB/s on solid state storage. Imagine the sequential CPU cycles and access times needed to transfer e.g. two and a half million 1 byte files per second.