So only 63% of games with DLSS support all gamers while 100% of FSR games support all gamers?
Regards,
SB
Kudos to HBU for this though. I saw a clip of their Q&A a few days ago (which was probably recorded just as this all started) and they felt AMD's statement was 'ambiguous' which got a little roll-eyes from me, but they persisted in trying to get clarity and this is the result. Didn't know about Boundary which
apparently had DLSS removed after the AMD sponsorship, yikes.
Also while it was brought up before that people don't want devs being 'hassled' over this, and that of course is true, these kinds of deals indicate that unless this is known, they - or at least their publishers - may end up being the mistaken focus of the ire due to missing features. For example, since the RE2 Remake, the two biggest criticisms of the Resident Evil Remake releases on PC have been their weak TAA solution, and the low quality RT reflections. Capcom has gotten lots of critique for dragging their heels on DLSS support, and while ultimately they are indeed responsible as they signed this agreement which
could have had this restrictive language in it at the time, it's kind of funny that they may have been prevented from actually addressing these long standing complaints (in some fashion) by both their management + AMD.
I mean sure they have other issues (the copy protection disaster of Village) that are absolutely of their own doing, but people have wondered wtf can't they improve these obvious detriments in the PC versions over the years - maybe they were contractually obligated not to?
(Also like the framing by Tim at the end, echoing my utter amazement at what hell AMD was thinking? They really didn't think people would put 1+1 together and notice this trend? Just baffling.)