Whatever the one made by respawn was called that this is the sequel to.Do you mean Fallen Order?
Outcast certainly didn't have any performance problems.
Jedi Survivor: Upwards of 15-second long texture loading on PS5
In the comments they note this was recorded before the pre-launch patch, but they re-tested it with the latest patch and found no difference.
Probably part of the game not using the hardware decompressor and PS5 and Xbox Series X.
FfsJedi Survivor: Upwards of 15-second long texture loading on PS5
In the comments they note this was recorded before the pre-launch patch, but they re-tested it with the latest patch and found no difference.
I think it's more of a case of development for current gen consoles/graphics = much longer time needed but project management is still trying to keep development timelines similar to the past console generation. So, something has to break and unfortunately it's games at launch that suffer and gamers suffer.
Regards,
SB
However, a lot of gamers don’t really have a lot of patience and aren’t timid about voicing their dissatisfaction when experiencing numerous issues when buying day one. You can ruin a game’s potential if you release in such a shoddy state that it creates a negative perception that never goes away.
Gamers will have patience with bugs when companies start having patience with getting paid.
However, a lot of gamers don’t really have a lot of patience and aren’t timid about voicing their dissatisfaction when experiencing numerous issues when buying day one. You can ruin a game’s potential if you release in such a shoddy state that it creates a negative perception that never goes away.
People really need to stop buying games on day 1 at full price. Thats the only effective way to bring about possible change.
I am buying diablo day 1 because the beta test they had 3 months before launch ran extremely well on my pc and steam deck. Even I highly doubt they will introduce some bug or something that tanks the performance. Even then the game is gold and had another beta test in mayI'll only buy a game on day 1 if there are already a ton of early adopters that have played and figured out if it's stable. I will never pre-order. I'll probably get Diablo 4, but I want to see how the four days of the deluxe buyers turns out first.
Seems like game is great overall to quote: “on of the most fun games I played this year”. Unfortunately pc version is total disaster performance issues, stutters and horrible audio desync issues. Console version without day 1 patch was great experience.
Sad pc masterrace noisess
I agree with him that this is very strange that EA send the PC game codes in such a broken state to reviewers. Holy cow what a mess.Wow what a total disaster. I really don't understand why they release in this state. We're not just taking about PC hardware underperforming vs console here, we're talking about a flat out broken game (wrt the audio) that the developer actually knows about and is already working on a patch for. Why not just delay the PC release until the issue if fixed! They can still start getting revenue through the door from the console releases in the meantime if that's the driver. But releasing on PC like this has got to seriously impact the long term PC sales whether or not it's later patched.
As a side note, I do wish reviewers would stop making comments like "I can't even hold 60fps on a 4090" if the dropped frames are being caused by the CPU. At least pinpoint the cause of the issue and blame the correct component first. It's pretty easy, just set resolution extremely low, and run the game while keeping an eye on GPU and VRAM utilisation. Assuming neither is near max, and you still have performance issues, then it's likely a CPU limitation.
It doesn't really matter if its being caused by cpu limitations as the statement is still true. From what I've seen in different reviews, it doesn't matter what CPU you have, you're still going to be cpu limited.Wow what a total disaster. I really don't understand why they release in this state. We're not just taking about PC hardware underperforming vs console here, we're talking about a flat out broken game (wrt the audio) that the developer actually knows about and is already working on a patch for. Why not just delay the PC release until the issue if fixed! They can still start getting revenue through the door from the console releases in the meantime if that's the driver. But releasing on PC like this has got to seriously impact the long term PC sales whether or not it's later patched.
As a side note, I do wish reviewers would stop making comments like "I can't even hold 60fps on a 4090" if the dropped frames are being caused by the CPU. At least pinpoint the cause of the issue and blame the correct component first. It's pretty easy, just set resolution extremely low, and run the game while keeping an eye on GPU and VRAM utilisation. Assuming neither is near max, and you still have performance issues, then it's likely a CPU limitation.