Current Generation Games Analysis Technical Discussion [2023] [XBSX|S, PS5, PC]

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The game apparently can have vram issues on 12GB cards too, albeit that's obviously not the only bottleneck. But hooo boy get ready for round 2 of that debate.
 
Developers fixing the PC versions of their games:

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I think it's more of a case of development for current gen consoles/graphics = much longer time needed but project management is still trying to keep development timelines similar to the past console generation. So, something has to break and unfortunately it's games at launch that suffer and gamers suffer.

Regards,
SB

I think modern software development totally buys into “release now, fix later” mantra.

And I know it may bother people but I’m kinda all for it (LOL) even though I don’t think it’s an ideal approach for game development.

What’s the difference between waiting 6 months and continue to work on a game before release and releasing now and continue to work and patch the game over the next six months?

The game that was released and patch over the last six months will probably be in a better state than the 6 month delayed title on day one. Even a robust QC/QA setup can’t fully replicate a real release with a game in the hands of 100K+ gamers. I think patient gamers are best served by early release with consistent effort to fix issues post release. They are buying titles that have actually been battle tested against a large number of PC setups representing an untold amount of configurations and states.

However, a lot of gamers don’t really have a lot of patience and aren’t timid about voicing their dissatisfaction when experiencing numerous issues when buying day one. You can ruin a game’s potential if you release in such a shoddy state that it creates a negative perception that never goes away.
 
However, a lot of gamers don’t really have a lot of patience and aren’t timid about voicing their dissatisfaction when experiencing numerous issues when buying day one. You can ruin a game’s potential if you release in such a shoddy state that it creates a negative perception that never goes away.

Yeah, it's a matter of degree though. Like you can't have QA test every possible scenario sure, especially on PC with the myriad of hardware configurations. But there is no way that Naughty Dog had some magical system where TLOU performed well on 8GB vram cards, or came anywhere close to the performance they advertised in their recommended specs, especially on the CPU side. They knowingly shipped, and charged $70 for, what was an effectively a broken' game for the majority of their target market. That's not an issue of players discovering problems a restricted QA team couldn't replicate, and it's not about consumers lacking patience - that's just taking exception to being sold a dysfunctional product.

There's also the assumption built in to your outlook that the games actually do get patched. Dead Space PC players would love to be getting patches months later, but alas.

Gamers will have patience with bugs when companies start having patience with getting paid.
👏

Or, you know, release demos so gamers don't have to buy the games to then discover they paid for a beta.
 
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However, a lot of gamers don’t really have a lot of patience and aren’t timid about voicing their dissatisfaction when experiencing numerous issues when buying day one. You can ruin a game’s potential if you release in such a shoddy state that it creates a negative perception that never goes away.

Gamers will have patience with bugs when companies start having patience with getting paid.
 
People really need to stop buying games on day 1 at full price. Thats the only effective way to bring about possible change.

I'll only buy a game on day 1 if there are already a ton of early adopters that have played and figured out if it's stable. I will never pre-order. I'll probably get Diablo 4, but I want to see how the four days of the deluxe buyers turns out first.
 

Seems like game is great overall to quote: “on of the most fun games I played this year”. Unfortunately pc version is total disaster performance issues, stutters and horrible audio desync issues. Console version without day 1 patch was great experience.
Sad pc masterrace noisess 😭
 
I'll only buy a game on day 1 if there are already a ton of early adopters that have played and figured out if it's stable. I will never pre-order. I'll probably get Diablo 4, but I want to see how the four days of the deluxe buyers turns out first.
I am buying diablo day 1 because the beta test they had 3 months before launch ran extremely well on my pc and steam deck. Even I highly doubt they will introduce some bug or something that tanks the performance. Even then the game is gold and had another beta test in may
 

Seems like game is great overall to quote: “on of the most fun games I played this year”. Unfortunately pc version is total disaster performance issues, stutters and horrible audio desync issues. Console version without day 1 patch was great experience.
Sad pc masterrace noisess 😭

Wow what a total disaster. I really don't understand why they release in this state. We're not just taking about PC hardware underperforming vs console here, we're talking about a flat out broken game (wrt the audio) that the developer actually knows about and is already working on a patch for. Why not just delay the PC release until the issue if fixed! They can still start getting revenue through the door from the console releases in the meantime if that's the driver. But releasing on PC like this has got to seriously impact the long term PC sales whether or not it's later patched.

As a side note, I do wish reviewers would stop making comments like "I can't even hold 60fps on a 4090" if the dropped frames are being caused by the CPU. At least pinpoint the cause of the issue and blame the correct component first. It's pretty easy, just set resolution extremely low, and run the game while keeping an eye on GPU and VRAM utilisation. Assuming neither is near max, and you still have performance issues, then it's likely a CPU limitation.
 
Repawn has already announced that they will improve performance in another patch after the release. Blizzard did a free beta test, here you pay for doing EA's QA...
 
Wow what a total disaster. I really don't understand why they release in this state. We're not just taking about PC hardware underperforming vs console here, we're talking about a flat out broken game (wrt the audio) that the developer actually knows about and is already working on a patch for. Why not just delay the PC release until the issue if fixed! They can still start getting revenue through the door from the console releases in the meantime if that's the driver. But releasing on PC like this has got to seriously impact the long term PC sales whether or not it's later patched.

As a side note, I do wish reviewers would stop making comments like "I can't even hold 60fps on a 4090" if the dropped frames are being caused by the CPU. At least pinpoint the cause of the issue and blame the correct component first. It's pretty easy, just set resolution extremely low, and run the game while keeping an eye on GPU and VRAM utilisation. Assuming neither is near max, and you still have performance issues, then it's likely a CPU limitation.
I agree with him that this is very strange that EA send the PC game codes in such a broken state to reviewers. Holy cow what a mess.
 
Wow what a total disaster. I really don't understand why they release in this state. We're not just taking about PC hardware underperforming vs console here, we're talking about a flat out broken game (wrt the audio) that the developer actually knows about and is already working on a patch for. Why not just delay the PC release until the issue if fixed! They can still start getting revenue through the door from the console releases in the meantime if that's the driver. But releasing on PC like this has got to seriously impact the long term PC sales whether or not it's later patched.

As a side note, I do wish reviewers would stop making comments like "I can't even hold 60fps on a 4090" if the dropped frames are being caused by the CPU. At least pinpoint the cause of the issue and blame the correct component first. It's pretty easy, just set resolution extremely low, and run the game while keeping an eye on GPU and VRAM utilisation. Assuming neither is near max, and you still have performance issues, then it's likely a CPU limitation.
It doesn't really matter if its being caused by cpu limitations as the statement is still true. From what I've seen in different reviews, it doesn't matter what CPU you have, you're still going to be cpu limited.
 
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