@DavidGraham It used to be 17 minutes on my 13900K so if we’re down to 13 minutes we shaved 4 minutes lol.
GPUs are now more capable than ever before of smartly using VRAM to increase quality
I agree, but I don't remember playing Ryze Son of Rome or Titanfall on my GTX 660Ti (3GB) and experiencing any VRAM problem, texture setting were pretty scalable visually back then. It never was this extreme.
But you don't have to use medium textures on 8 GB budget, I've been playing fine with High textures without a problem at 4K/DLSS perf, even more workable at 1440p/DLSS quality. Only reduced visual effects texture quality to low. 1.6 GB is a bit misleading, it actually uses 7.6 GB on my end;I think there is a difference to back in 2014-2015: the quality of texture options available now in 2023 is worse. 2 GB and 3 GB GPUs back then still had decent texture quality in that time frame.
The textures in TLOU Pt 1 turn to sub-ps4 quality if you have 8 GB of VRAM.
If that is the quality of textures they can achieve with 8 GB Vram on GPUs that support the full DX12 PRT etc... then they need to rethink what they are doing... as it is shockingly wrong and frankly a bit embarrassing. GPUs are now more capable than ever before of smartly using VRAM to increase quality, yet ND did not manage to do that here and have failed rather spectacularly.
Yeah, I played the whole game, and I remember those stuttery sections (mainly the soldier camps).From what I remember with Ryse VRAM usage in certain segments during the middle portions of the game was higher and would cause stuttering at max settings with my GTX 970.
Yeah, I always do.Did you crank Ryse settings to Ultra including textures?
Now we are on the same page, scalability has gone to hell.It's not it's VRAM requirements, it's that the low and medium options have really bad textures thus forcing people to go with a setting their GPU can't handle to get a decent looking game.
Yeah, nice improvement.used to be 17 minutes on my 13900K so if we’re down to 13 minutes we shaved 4 minutes lol
Very odd how you are not experiencing hitches when you go above the menu threshhold like most other users report and we have also replicated on our end. My Windows has 400 MB usage pre game start.But you don't have to use medium textures on 8 GB budget, I've been playing fine with High textures without a problem at 4K/DLSS perf, even more workable at 1440p/DLSS quality. Only reduced visual effects texture quality to low. 1.6 GB is a bit misleading, it actually uses 7.6 GB on my end;
Smooth frametimes, no issues, good performance, brilliant textures, and I'm simply enjoying the game (and I'm trying to let others know that they can too)
In game usage;
I agree that medium textures should be made better for <8 GB. But sadly, wasn't this the case most of the time in most games? Turning textures to high or medium in most games caused an immense drop in texture quality for some reason.
Here's a comparison I made in AC Valhalla. Most would think the game would use a lesser texture setting on PS4, but actually all consoles use "High" texture option from the looks of it, and medium textures look like PS2 assets. Practically you either have enough VRAM in ACValhalla for high textures or you get PS2 textures.
Same for RDR2, the game literally has N64 textures ingrained with "high" texture setting.
I'm not defending the sad state of the port but I think that 1.6 GB thing is hugely misleading, causing a lot of 8 GB users to pick medium settings to make sure they're not in the "yellow zone" and be frustrated. I understand the frustration too.
Also I'd have to note, I disabled steam's hardware accerelation save a crucial, tipping point of 300 to 500 MB of VRAM. Substract that from that usage and suddenly you would see problems (because game application tells me that I use 7622 MB, and I barely have that as free VRAM with no hardware accerelated app on the background. This is a crucial trick most 8 GB users can use to achieve better visuals). Discord also uses VRAM. Discord+Steam+DWM is a deadly trio for 6-8 GB VRAM cards. Disable hardware accel and you will easily be saving 1 GB. Could be why they warn people that background apps use 1.6 GB even when they don't. They expect most people to use these software, or just Steam being Steam, or Epic being Epic will use VRAM (you cannot sadly disable hardware accel on Epic).
Of course this is at 4K DLSS perf. 1440p DLSS quality or 1440p is easily workable into 7.2-7.3 GB of "game application" memory, and I bet most people would have 7.2 GB free memory on idle if they don't open chromium browsers with hardware accerelation while playing the game. Chrome, Edge and such can also take upwards of 400+ mb vram, and even more if they leave alot of tabs open. I've been trying to communicate the stuff about hardware accerelation for a year now, 8 GB owners simply have to turn off their browsers or if they really want to browse while gaming, either use Steam's browser or turn off hardware accerelation. Same for Discord.
I still advocate for better textures on medium too. But rarely I see a game gracefully scale back to lower VRAM amounts. There are outliers like Forza Horizon 5 and Doom Eternal, but majority of games suddenly start to show you PS2 like textures only to save up 1 GB worth of VRAM. Maybe you should ask a developer why is that. Why they cannot scale down textures properly for lower VRAM usage.
AMD shader cache is probably in another locationYeah, I played the whole game, and I remember those stuttery sections (mainly the soldier camps).
Yeah, I always do.
Now we are on the same page, scalability has gone to hell.
Yeah, nice improvement.
However the GPU shader difference here is HUGE, never seen any game do that. Why is that even possible! I am now curious about Arc GPUs.
I'm generally using a frame cap of 50. I don't notice a huge amount of hitches that way. Have you tried disabling steam's hardware accerelated web views? 7600 mb is a huge task, but with 7200 mb, I see little to no hitches at all.Very odd how you are not experiencing hitches when you go above the menu threshhold like most other users report and we have also replicated on our end. My Windows has 400 MB usage pre game start.
In the video we have coming out, I change the settings to go above the threshhold in the menu and am immediately confronted with multiple stutters.
Are you certain you are seeing no hitches at any point at all in your gameplay? Or are you just shrugging them off as "part of the experience"?
And there Alex is the issue with TLOU on PC.
It's not it's VRAM requirements, it's that the low and medium options have really bad textures thus forcing people to go with a setting their GPU can't handle to get a decent looking game.
I suppose the question is why are the textures that bad at lower settings?
As the game was made for PS5 did the l textures required to scale decently below what PS5 offers simply not exist and this soupy mess is what they thought was OK?
If the game had released with good looking textures on low and medium would the outrage at how it performs still been as bad?
Is this also a sneak peak at your comparison video
Of course. But the problem is that the gap in quality between medium and high is too large. There has to be a step between "That's grass" and "Is that green mashed potatoes?".Medium textures look like a low effort to make this game possible on 6GB GPUs in 1080p. PS5 only games dont need anything else than textures for 12GB. So porting a game to the PC means more work or less buyers.
This hits the nail on the head. I wish I could like this post twice.And there Alex is the issue with TLOU on PC.
It's not it's VRAM requirements, it's that the low and medium options have really bad textures thus forcing people to go with a setting their GPU can't handle to get a decent looking game.
I suppose the question is why are the textures that bad at lower settings?
As the game was made for PS5 did the l textures required to scale decently below what PS5 offers simply not exist and this soupy mess is what they thought was OK?
If the game had released with good looking textures on low and medium would the outrage at how it performs still been as bad?
Is this also a sneak peak at your comparison video
I'm not necessarily saying I'm getting a flawless "no stutter at all" experience. Sorry for poor choice of words. I'd say %98 of the time it is smooth. There are hitches here and there when a new map is loaded or a new car shows up in the scene but it is definitely not constant enough to deem it problematic or immersion breaking. They definitely do not happen with higher end systems with more memory. But from your example, it even happens with medium textures, but they do happen even more rarealy on my end with high textures. So could be that my preventive measures in disabling steam's hardware accerelation and restarting dwm.exe may have a part in play to get a bit more smoother experience.Very odd how you are not experiencing hitches when you go above the menu threshhold like most other users report and we have also replicated on our end. My Windows has 400 MB usage pre game start.
In the video we have coming out, I change the settings to go above the threshhold in the menu and am immediately confronted with multiple stutters.
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Are you certain you are seeing no hitches at any point at all in your gameplay? Or are you just shrugging them off as "part of the experience"?
edit: your frame-time graph in your screenshot shows perturbations which look like hitches.
That’s not an open world game thoughI agree, but I don't remember playing Ryze Son of Rome or Titanfall on my GTX 660Ti (3GB) and experiencing any VRAM problem, texture setting were pretty scalable visually back then. It never was this extreme.
That’s not an open world game though
But one is a very tiny space with very limited and discrete levels and enemies etc. the other is not.Neither is TLOU.
But one is a very tiny space with very limited and discrete levels and enemies etc. the other is not.
The challenges of today don’t apply to back then.
Yea. I don’t disagree. That’s why I think their VT system is busted. Something is busted in that game.There are many, many places in TLOU that are in a 'very tiny space' and the largest arena's aren't really that much bigger than what's in Ryse.
No, both are. TLOU is also full of tiny spaces. I'd even argue that the first level of Ryse is larger than anything in TLOU Part I.But one is a very tiny space with very limited and discrete levels and enemies etc. the other is not.
The challenges of today don’t apply to back then.
Yea definitely a sign of the times back the.No, both are. TLOU is also full of tiny spaces. I'd even argue that the first level of Ryse is larger than anything in TLOU Part I.