Which is fine if you are willing to overlook the very last gen and low density world geometry. The lighting is fantastic, no doubt. The design is great. The world detail is sorely lacking, IMO. It's still a great looking game, but it is definitely one that straddles generations with next gen lighting combined with unfortunate last gen geometry.
This really doesn't compute to me. Night City's downtown area is packed with an ungodly amount of geometry, especially for a dystopian designed city (with an emphasis on verticality), depicting NC residents living on top of each other within such a condensed environment. And the interior designs are packed with lots of geometry as well.
The outer lying areas (desert, wastelands, dumps, etc.) are perfectly fine too.
It's like Ultra preset lighting with low to medium preset geometry.
Don't agree.
So it should run well just because of that. Basically the last gen geometry makes that level of RT possible, but for someone like me that also drags down the overall graphical impact significantly.
Isn't the geometry/LOD settings on console quite lower than the PC edition, especially when compared to the PC's high/ultra settings?
I'm actually excited to see what CDPR does with UE5 and a much higher world geometry budget.
I wish they stuck to the REDengine.... but that's just me.
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