So very expensive, but very nice. On Nvidia, anyway. Now imagine the frame rate with RDNA2/3 HW Lumen, and image quality with FSR 2.1.
For about the last 20 years the gap between consoles (and PC GPUs) has
mostly been fairly once dimensional where you're doing
mostly the same stuff but at different levels of performance. But.....
...now there's a gulf opened up between [consoles + AMD PC] and Nvidia* where there are entire dimensions of rendering that are at best pale comparisons on AMD hardware and at worst practically impossible. Heavy use of RT is a no-go for AMD, and image reconstruction is a league behind DLSS any time you lean on it heavily. So I guess this leaves the question for developers of which range of solutions do they simultaneously support to solve the same basic issues (e.g. lighting, reflections), and how far do they try and push consoles. Or maybe they just say fuck it and gimp the RT features on PC. *shrug*
I think the rest of this console gen (and it's cross gen period) could be a bit of a bumpy time as consoles remain unable to deliver features that PC gamers increasingly demand. Hopefully this next cross gen period will be mercifully short so we can get onto strong RT hardware and better reconstruction tech.
*also Intel but we don't talk about 'em round 'ere.