@ Uncharted PC - Performance is one thing. Second thing is that even at Ultra settings LOD at high distance is more like in the PS4 and not the PS5 version.
I imagine it's going to be like Spiderman and require a few months of patches to sort out the little issues.
Shame as I was looking forward to playing Uncharted 4 again but it will have to wait.
Technically speak you are still looking forward to playing Uncharted 4 again!!!Shame as I was looking forward to playing Uncharted 4 again but it will have to wait.
Technically speak you are still looking forward to playing Uncharted 4 again!!!
Even then, exclusives like Horizon FW got great technical improvements with subsequent patches, like 40fps VRR mode, and a massively improved performance mode. So its still better to wait with them.Unless you're getting a console exclusive these days, you should avoid purchasing games on day 1.
Yeah, FW was a bit of a mess with the shimmering and image quality.Even then, exclusives like Horizon FW got great technical improvements with subsequent patches, like 40fps VRR mode, and a massively improved performance mode. So its still better to wait with them.
Would it be fairer to say you are looking forward to looking forward to playing Uncharted 4 again?I'm not in the it's current state, hopefully they update it to the point where the excitement returns.
I could easily say the zen 2 in the ps5 is bottlenecking it on the cpu side as well making benchmarks vs pc invalid against it when paired with a better cpu. That’s why you use an as equivalent as possible cpu (maybe slightly better than ps5 to cover discrepancies)Zen 2700x is known to be bottlenecking things, and has little to do with conducting GPU performance. If you conduct GPU performance you dont want it to be limited by the CPU to begin with, which is almost certainly what is happening here. Zen 2, as found in the PS5 is already quite the improvement. I also doubt that the 2700x is the most common PC cpu, but thats not the point of these tests anyway.
IGN is basically comparing mid-range 2018 hardware to the late 2020 PS5, weird mismatch of settings and claiming that the 2070 OC is basically a 2070S which is false too. Their putting the PS5 in a much better light against other hardware then its worth. IGN used to be better then this, what happened to them?
I could easily say the zen 2 in the ps5 is bottlenecking it on the cpu side as well making benchmarks vs pc invalid against it when paired with a better cpu. That’s why you use an as equivalent as possible cpu (maybe slightly better than ps5 to cover discrepancies)
He didn’t compare the 1440p mode as much cause it’s way more cpu limited which is a sepárate thing from gpu benchesTo be honest I thought that video was higher quality than some of his previous entries. For the most part I didn't have any real problem with it as a 4K/fidelity mode comparison given he does call out the VRAM limitations on the 2070 impacting performance. I do find it strange that given that he doesn't spend any time at all comparing performance/1440p mode to the 2070 which would have cleared up the VRAM issues.
I did pull out a few other issues but I think for the most part they're just nitpicks:
Overall though, in none RT scenario's we should expect the PS5 to be faster than his 2070. Particularly so in vram limited scenario's like this. So that performance lead doesn't seem too extreme given the port clearly still has some issues and the comparison to the 6800 looks ballpark correct considering he's running it at higher settings than the PS5.
- Shader compilation - at the beginning of the video he seems to be running the game while the shaders are still compiling but then calls out big stutters in the PC version?
- He noted some settings (AO and reflections were called out specifically) that showed no appreciable difference between High and Medium, yet he tests at all High settings.
- Similarly, his comparison to the 6800 is at all Ultra settings despite saying it can have a 13% performance impact over High.
- Apparently 4K DLSS Quality mode offers only a "small quality improvement" over native 1440p with the trade off being some extra ghosting. That's certainly a unique take on the advantages of DLSS 2.
It'll be interesting to see a comparison to the less vram constrained 3060 in 4K mode or the 2070 in 1440p / performance mode. At least after a patch or two to work out the early bugs.
I can easily say that especially in the unlocked 1440p modeYou could easily say that the zen2 in the PS5 is bottlenecking its GPU? I dont thinkso. Further, a 2700x is ways of a 3700x which would be more appropiate. Even then, were still talking about a port.
Yeah dude let’s NOT use matched cpus in what’s supposed to be a gpu benchmark nah let’s have 1 gpu with a cpu 3x the power of the other cpu and it not be a cpu benchmarkI dont understand why IGN is being this sloppy, the backlash on YT should be telling them something.
A well-named outlet as IGN shouldn't be testing high quality AAA games on a 2700x that was released april 2018, its a CPU that is limiting even a 2070 in Spiderman PC probably the same for miles morales. A 2070 OC is not a 2070 Super either, its not just clock increases for it to become a Super. A true 2070 Super, which more often than not are OC'ed per default, is a good match for the PS5 in raw raster at the very least, probably better in most cases. In RT its going to be faster everywhere. However a vanilla 2070 teamed to a 2700x is going to be problematic, then IGN is also wrongfully claiming things using settings that dont really match the PC<>PS5 version.
To note, its a port to begin with, with further patches and optimizations surely coming along anytime soon. You cant just make general claims based on day one ports native to another platform, regarding how a certain GPU comapres to another one.
IGN is losing grip because of their sloppy 'analysis'.
I actually saw benches and even with dlss quality it’s still worse than the ps5 you have to go to performance or lower to get higher framesLets be honest, if DLSS 2.0 is present and you have an Nvidia RTX2070 you're going to use it.
In which case the RTX2070 smacks the PS5 around in terms of frame rate at 1440p and 4k.
A 5800x 3D is 2.5x a 3700xSo for Requiem, the ran at 60+ FPS almost the entirety of the time UP until I came to some kind of arena. In this area, rats kill the CPU bound performance hugely (nearly 2.5x times performance drop)
I wonder how common this situation is throughout the game? If it is common enough, it would explain the reason they locked the consoles to 30/40. If it is more rare, then it is just overprovisioning. I could've added a couple more percent FPS by going full 4-4.1 GHz. I made a cross comparison with a 3700x user and I seem to have the same performance they have (probably due to me having a 3466 MHz CL14 kit with tight timings)
Considering a 5800x3D is around %35-50 faster than 3700x, even that would not be enough to push a "rock solid" 60 FPS in this specific scene, I guess.
Interior rat scenes run fine.
I could easily say the zen 2 in the ps5 is bottlenecking it on the cpu side as well making benchmarks vs pc invalid against it when paired with a better cpu
We also needed to account for the variability of PC hardware as it pertains to data loading, and so we reworked our engine to add a "safety valve" of sorts to ensure a smooth gameplay experience across various PC specs. This isn’t something we’ve had to worry about since the Jak and Daxter days, when we added an animation of Jak stumbling if data was loading in too slowly.
I mean the 1 actual flaw with the ps5 is they launched with zen 2 instead of zen 3 so I certainly wouldn’t be opposedYeah, review sites should really use the Zen3-based PS5 to compare with, it's only fair.
And for the love of God please learn to multiquote.
What’s the point of fair? I could see if the most common PC setup was a zen+ and a OC’d 2070.Yeah, review sites should really use the Zen3-based PS5 to compare with, it's only fair.
And for the love of God please learn to multiquote.