God I love this guy. Brings this forum to life.
I don't. He is like the technical video game analysis' version of The Onion.
God I love this guy. Brings this forum to life.
unintentionallyI don't. He is like the technical video game analysis' version of The Onion.
On his 2700x, mind you:On top of that he's also saying that it's basically impossible to achieve 60fps on the PC
whiel traversing due to "data transfer limitations" (its a PS4 game).
On top of that he's also saying that it's basically impossible to achieve 60fps on the PC while traversing due to "data transfer limitations" (its a PS4 game).
On his 2700x, mind you:
In that case, at least with the code that others have benchmarked with so far, it certainly looks to be the case. Zen2 CPU's atm are getting their ass kicked with this game. Computerbase tested it at 720p to find CPU bottlenecks, and a 2600X was getting 68 fps avg, but only 47fps with 1% lows - and that's without RT. With RT, not surprisingly it's far worse - just 48fps avg and 35fps1% lows.
So with RT, a 2700X, regardless of res, will likely not match a PS5 in RT performance mode which is pretty much 60fps locked, and could even struggle without RT to maintain 60. By comparison in computerbase's article, a $100 4-core, 8 thread 12100f gets 75fps avg and 54fps 1% lows with RT, and 113/85 respectively without RT.
So Zen2 just blows for it right now, or at least with the code NxG/Computerbase have tested with. To be as fair as possible however, even though it would be nice to see NxG finally retire that crusty 2700X (especially as mentioned $100 CPU's will likely beat it in most games), I also don't think it's unreasonable to expect better performance from a 2700X considering the PS5 is also basically a Zen2 arch - at least something far closer to a locked 60 without RT for starters.
Again though, patches are dropping seemingly by the hour and even though he benched it with 1.8 I have no idea where that is in terms of the latest releases, so we'll see.
And yes, this is where we get classic NxG - extrapolating something that sounds all technical-like based on...? He does indeed say "..and largely because it can transfer data much better" which is why the PS5 can maintain 60fps solidly in RT mode. Like...what? He infers this is the cause of those 100ms spikes on the PC, but notes they are much rarer without RT - does he believe RT mode is streaming massively more amounts of data then? Perhaps he means CPU bottlenecks, but saying it's due to "transferring data much better" is a very odd way to put it.
Regardless, we've seen that the higher-end GPU's are not getting these spikes, so it's not even necessarily a CPU bottleneck (outside of Zen2), let along a 'data transfer' issue, whatever the heck that is. I mean when a quad-core can average 100+fps in a CPU bound situation, I don't think the lack of hardware texture decompression blocks on PC CPU/GPU's are the problem with this game right now.
We have ps5 cpu benchmarks and 2700x is faster.The 2700X isn't even Zen 2, it's Zen 1.x. So lower IPC, higher inter CCX latency, worse thread grouping for games (iirc) and stuff like that. Zen 2 arrived somewhat confusingly with the Ryzen 3xxx products, and it's a ton better as the Computerbase graphs show.
It's a bad choice of CPU to try and judge relative GPU performance with (or anything else), but he keeps doing it.
Optimised settings are on the page in an easy-to-digest table, but ultimately, we're looking at a variation of PlayStation 5's performance RT mode. It's not possible to match settings precisely, however, and I do wish that console equivalent presets were available to tweak from. Let's put it this way: the crowd LOD setting in the performance RT mode does not correspond to any of PC's offerings. Clearly, Insomniac made its selections carefully with a view to balancing cost vs fidelity, so why not offer PC users that setting?
We have ps5 cpu benchmarks and 2700x is faster.
I mean we literaly have benchmarks and 2700x is winning by quite a marginThat doesn't change the fact that a 2700x will gimp the PC it is powering, and make any comparison of e.g. PC GPUs Vs PS5 GPU flawed.
And yes there are different overheads on pc Vs console - we've always known this. What might not particularly hold back a console might gimp a PC. Look at last gen's Jaguar cores as an extreme example.
BTW, a 2700X is not faster across the board than the PS5 CPU. PS5 has weak FPUs, and loses out marginally there to the higher clocked 2700X (which also has weak FPUs). At other operations the PS5 CPU can pull ahead slightly despite the clock speed deficit and smaller cache. But this on its own is far from the full story, because when inside a PC vs a PS5 they are required to do different things by the various layers of software, and the impact of that can dwarf any small difference in performance.
Proportional to what's being asked of the processors, a 2700X is really not on the same level as the PS5 CPU. And that can be interesting to look at in it's own right, but it's also important bear that in mind when trying to draw conclusions about other parts of the system.
I mean we literaly have benchmarks and 2700x is winning by quite a margin
AMD 4700S Review: Defective PlayStation 5 Chips Resurrected
Break out the broken chipswww.tomshardware.com
same hw, of course api and os is different, very interesting comparison for me, if for you pointless then dont readIs that chip running PS5's OS and API in those benchmarks?
If it's not then it's a pointless comparison.
Eurogamer's article with Nixxes explanation of the stutteringAnd yes, this is where we get classic NxG - extrapolating something that sounds all technical-like based on...? He does indeed say "..and largely because it can transfer data much better" which is why the PS5 can maintain 60fps solidly in RT mode. Like...what? He infers this is the cause of those 100ms spikes on the PC, but notes they are much rarer without RT - does he believe RT mode is streaming massively more amounts of data then? Perhaps he means CPU bottlenecks, but saying it's due to "transferring data much better" is a very odd way to put it.
Regardless, we've seen that the higher-end GPU's are not getting these spikes, so it's not even necessarily a CPU bottleneck (outside of Zen2), let along a 'data transfer' issue, whatever the heck that is. I mean when a quad-core can average 100+fps in a CPU bound situation, I don't think the lack of hardware texture decompression blocks on PC CPU/GPU's are the problem with this game right now.
same hw, of course api and os is different, very interesting comparison for me, if for you pointless then dont read
It terms of hw is faster, simple as that. I understand ps5 has low level api and system advantage (and even io system decrease cpu usage) but thats different subject. Btw quite hard to discuss with you, you have like this angry approach when you misunderstand somebody.When you're making ridiculous claims like this:
"We have ps5 cpu benchmarks and 2700x is faster"
And then produce an irrelevant article by Toms to some how prove 2700x >> PS5's CPU I will always call it out.
it terms of hw is faster, simple as that
Read my full post above.That's what you claimed though is it?
You claimed there are benchmarks that PROVE that a 2700x is faster than PS5's CPU.
So you share these benchmarks comparing what is essentially PS5's CPU running Windows and software that's not optimized to work around it's limits and get 1+1=3.
I mean we literaly have benchmarks and 2700x is winning by quite a margin
AMD 4700S Review: Defective PlayStation 5 Chips Resurrected
Break out the broken chipswww.tomshardware.com
same hw, of course api and os is different, very interesting comparison for me, if for you pointless then dont read