Would go for the xsx (and pc) too.
The discussion point for me was about why the XSX and PS5 couldn't go higher moving from 60 to 120fps.
Looking at PC (nvidia) benchmarks, there is enough for both consoles to hit 4K@120 nearly - possibly. Unfortunately the ones I've seen from AMD don't fare as well.
But I'll just leave it at that.
I just wanted to explain why there was such a drop off from 4K60 to 1080@120. And in general this particular behaviour we also see happen on XSX. But in this case, the only reason I think XSX holds a bit better is because it has a 120GB more bandwidth to hold onto.
If you assume the codebase is the same between the console settings (60 and 120), and they are just reducing resolution to improve frame rate, one of those things will need to bottleneck (compute or fillrate all of which need to be fed by bandwidth - which both suffer by sharing with the CPU)...
The other alternative is that they are using DX11 and GNM, and it's just a really slow API that both GPUs are just sitting around dicking about. I thought about that too, but so do these PC benchmarks that are breaking 120+
So that doesn't leave me with much honestly. The code is not optimal in taking advantage of these consoles, but in selecting where that code is likely struggling, I'd have to say bandwidth.
It's also possible they are running higher graphical settings than found in PC, I don't know. We will need to wait for reviews to showcase everything.
The thing is with PC reporting on frame rates. There's not a lot out there.
This guy from PC gamer:
Graphically, nothing here is phenomenal but it's a strong remaster of the old levels' basic geometry. Vehicles and skaters have far more detail, there's no obvious pop-in, and the lighting and texture work have many standout moments. My Nvidia RTX 2070 ran the game at 1080p on automatic max settings just fine for the most part, though did stutter a little on the longer, downhill-style levels, so some tweaking will likely be required if you want it to be perfectly smooth.
I honestly don't know how accurate some of those FPS reporting tools are on youtube. I don't know, we'd need a proper investigation here. I'm just calling out what I think the biggest barriers are for consoles to increase frame rate to 120fps. That's bandwidth.