Unfortunately, unless there is some paradigm change (likely involving something other than silicon on insulator tech that drives current computing devices) with how CPUs and GPUs are made, these "crutches" are the primary way forward for increased graphics rendering quality and complexity.
I don't like DLSS because of the limited hardware it can run on and the fact that anything less than Quality mode looks like ass to me and even Quality mode doesn't always result in a better experience. But the premise (need) behind its creation isn't going to go away anytime soon.
Thus, things like VRS, Checkboard Rendering (and all other temporal rendering techniques), ML upscaling techniques (what DLSS is part of), etc. are all useful tools in an era where silicon scaling is rapidly grinding to a halt.
So, unless there's a paradigm change things like ML upscaling (DLSS) are going to become increasingly needed and more prevalent. The hope is that quality of implementation, ease of implementation, and ubiquity across various hardware will improve as unfortunately there isn't any terribly promising technologies close to commercial deployment coming soon that will replace SOI.
Regards,
SB