dont forget eyecandy isnt all that sells an engine, ease of use, documentation, file format support,plugin support, hell just support tools, librarys, editors ect ease of customisation
are all important
Aye, that's one of the reasons Unreal and the resulting Unreal Tech engines were able to make so much headway in a market that up til then was basically dominated by ID's various engines.
Being able to do level layout and see results practically in realtime was a virtual revolution compared to compiling levels for the Quake engines at the time.
Regards,
SB
The trick is how many platforms it was running at that point. That alone made it worthy to look at in a technical sense. But from a look standpoint; it looked like Doom 3's clay figures, or in another way... it looked bad.
IIRC, wasn't the success of Unreal as an engine mainly due to Epic providing excellent (or rather, better than id) post-sale support? Where as you could pick up the phone to Epic and be getting detailed assistance, with id you got the engine and a card wishing you good luck.
Not according to Silicon Knights recently that is sueing Epic for the complete opposite of what your stating here?
IIRC, wasn't the success of Unreal as an engine mainly due to Epic providing excellent (or rather, better than id) post-sale support? Where as you could pick up the phone to Epic and be getting detailed assistance, with id you got the engine and a card wishing you good luck.
Not according to Silicon Knights recently that is sueing Epic for the complete opposite of what your stating here?
However, yes, there does seem to be a lot of negative feeling regarding Epic's handling of the PS3, even if Silicon Knights are the only ones airing it in public.
Actually while Doom made the "3D" shooter popular, System Shock was the first fully 3D textured "shooter" that I can think of. And beat the pants off of Doom in all but framerate. Story and freedom of movement.
I think Descent was the first fully 3D "shooter" (more like a shooter/flight sim hybrid) that supported hardware 3D acceleration in a meaningful way.