Finally someone dare to brake that "no comment on competition" silence that is present in what I like to call "engine" pocket of gaming industry:
http://www.computerandvideogames.com/article.php?id=173792
This is what Yerli has to say about valve and id:
Q: How would you compare Crytek to Valve and id? Are you in the same league?
Yerli: I would never dare to say anything about leagues or not. I just know that what we do is, we don't care about competition, we don't react to competition. We have a goal, a vision, and we just move as fast as we can.
But if I look at the strengths and weaknesses, I would say that Valve is business orientated still, but also very creative. We are very technically orientated, but very creative, but we can scale. That means we can utilise what we have in a larger production value environment.
id Software is very specific to tech at this stage, but also can't scale very well because their technology depends largely on John Carmack. So it's like a bottleneck there.
But whether we are in the same league? One thing I'd say is, when we started making games, they were already doing triple-A titles. In fact I was playing around in the mod community for Quake and Unreal.
I think an assessment that's more fair is that, if they hadn't existed, we probably wouldn't exist.
http://www.computerandvideogames.com/article.php?id=173792
This is what Yerli has to say about valve and id:
Q: How would you compare Crytek to Valve and id? Are you in the same league?
Yerli: I would never dare to say anything about leagues or not. I just know that what we do is, we don't care about competition, we don't react to competition. We have a goal, a vision, and we just move as fast as we can.
But if I look at the strengths and weaknesses, I would say that Valve is business orientated still, but also very creative. We are very technically orientated, but very creative, but we can scale. That means we can utilise what we have in a larger production value environment.
id Software is very specific to tech at this stage, but also can't scale very well because their technology depends largely on John Carmack. So it's like a bottleneck there.
But whether we are in the same league? One thing I'd say is, when we started making games, they were already doing triple-A titles. In fact I was playing around in the mod community for Quake and Unreal.
I think an assessment that's more fair is that, if they hadn't existed, we probably wouldn't exist.