Crytek may go bankrupt

Discussion in 'Console Industry' started by fellix, Jun 22, 2014.

  1. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,467
    Likes Received:
    377
    Location:
    The land that time forgot
    Lol :lol: I see what you did there
     
  2. Npl

    Npl
    Veteran

    Joined:
    Dec 19, 2004
    Messages:
    1,905
    Likes Received:
    6
    I would crytek them to the cleaners?
     
  3. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    210
  4. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    10,074
    Likes Received:
    4,651
    What we still didn't know from there:

    30 people to offer support on a F2P title, tech support to CryEngine licensees and develop mobile games?! Are they John Carmack's clones?

    And what are they doing with the other 900 dudes?!
     
  5. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    9,990
    Likes Received:
    1,500
    every team at MS is using different engines , some are in house and some are 3rd party like ue4.


    Buy crytek , down size all but the engine guys and slowly start adopting it throughout MS and its 2nd parties .

    Every tweak or feature added will ripple down to everyone. Much better than having a bunch of different engines.

    This goes for any of the companies sony / Nintendo or even a third party like ubi soft. EA is doing this with frostbite , all teams have been moving to it.
     
  6. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,332
    Likes Received:
    3,824
    Yah, I'm not sure who would want to buy their engine business besides Microsoft, and I don't see anyone else that would buy them for the IP. I'm sure the ship will sink further before someone makes a play to buy the company and strip it for its parts.
     
  7. eastmen

    Legend Subscriber

    Joined:
    Mar 17, 2008
    Messages:
    9,990
    Likes Received:
    1,500
    I mean farcry and crysis aren't bad franchises and i'm sure they could be made better with another team working on them. But the value is all in the engine.
     
  8. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,332
    Likes Received:
    3,824
    I could see Microsoft buying them to own Crysis and Ryse, but have different developers work on them internally, or put new management in place at the studio that was in charge of Ryse, but keep the technical talent and artists.
     
  9. DSoup

    DSoup meh
    Legend Veteran Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    11,148
    Likes Received:
    5,950
    Location:
    London, UK
    Ubisoft own the Far Cry IP. In terms of current recognisable IP, Crytek have Crysis and Ryse. Shame, I liked Crysis but have not played Ryse.
     
  10. joker454

    Veteran

    Joined:
    Dec 28, 2006
    Messages:
    3,819
    Likes Received:
    139
    Location:
    So. Cal.
    Is there much value in those ip's? Crysis has some value on pc, it did win the most pirated game of all time award I think twice so it's well known there but did it sell well in the console world? Maybe Crysis doesn't have as much value as we think console side. Ryse seems to be the sort of game that doesn't have the chance to strike mass appeal, and given that they canned Ryse 2 tells me that Crytek values the Ryse ip somewhat more than MS is willing to pay for it. Cryengine engine has value but then again Microsoft always has internal think tanks working on those sorts of things anyways. Plus how good is the tool side of Cryengine? I've heard it said many times in the past how one of the big appeals with Unreal is that while coders may bitch at it, the art/level/tool side seems to be very popular with the people creating the levels, art, etc. Is Cryengine just as good there? Seems like Unreal supports more platforms as well, and I presume Unity is much cheaper to license than Cryengine although maybe that has changed.
     
  11. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,332
    Likes Received:
    3,824
    It depends what the cost of buying Crytek would be. Owning those two IPs might not be so bad. They're obviously not runaway hits, but in better hands they might make a better game out of it. Look how much better Farcry was when it was in the hands of a different developer. I'm sure someone could make a Crysis game and do a much better job of it. The name recognition still probably counts for something. Ryse's problem was that the game did not review well because of the gameplay. I'm not sure the actual concept was the fault. With better gameplay designers and more time to gestate it could have turned out to be a bigger seller.

    Not saying Microsoft will buy them. I just think I could see some reasons why they might, at least more so than anyone else.
     
  12. Cjail

    Cjail Fool
    Veteran

    Joined:
    Feb 1, 2013
    Messages:
    2,027
    Likes Received:
    210
    Why not improve the engines they have already?
    What makes you think CE it's better than any MS proprietary engine?
    At today the CE/Crytek has not even delivered solid 30fps on consoles so why should MS put so much money on it?

    You assume that CE would work well for any genre/game but it might not be the case.
    I yet have to see a sand-box title a la GTA or Assassin's Creed developed using CE.
    What successful racing games or RPG used CE?
    Platforms that used CE?

    At EA they are all using FrostByte but Sony first party studios (Naughty Dog, Guerrilla Games, Media Molecule, Quantic Dream, Santa Monica, etc...) all have their own engines, they are not moving to use all the same engine.
    At Ubi Massive it's using it's own engine for The Division; another engine has been used for AC:Unity, another engine for Far Cry 4, another engine for Watch_Dogs and Rainbow Six and Ubi it's using Ubi Art engine for smaller projects.
    Bethesda has used iD Tech and UE.
    Capcom has not used MT Framework for all its games.
    Square-Enix has used its own engine for FF but Crystal Dynamics and IO are using their own engines while Eidos used UE.

    I don't see a "one engine to rule them all" scenario outside EA.

    Edit:
    I am not saying that MS can't buy CryTek or that there are no benefits but I am not convinced that it's the perfect choice.
     
    #112 Cjail, Jun 26, 2014
    Last edited by a moderator: Jun 27, 2014
  13. ERP

    ERP Moderator
    Moderator Veteran

    Joined:
    Feb 11, 2002
    Messages:
    3,669
    Likes Received:
    49
    Location:
    Redmond, WA
    If the company your buying has 800 employees and you are only interested in 2 IP's, you wait until they go under and buy the pieces.
     
  14. ERP

    ERP Moderator
    Moderator Veteran

    Joined:
    Feb 11, 2002
    Messages:
    3,669
    Likes Received:
    49
    Location:
    Redmond, WA
    That's because EA mandated all their internal engines were replaced by Renderware when they bought Criterion, and as a result lost a lot of talented people, had virtually every game released that year delayed, and/or sub standard.

    They have one engine internally now because with that mandate they not only lost all the existing internal tech, they lost the bulk of the talent they had that could build alternatives.

    Dictating tech at a corporate level is stupid for a lot of reasons, make tech available, back them if they want to buy something external and give teams the freedom to make their own decisions. If teams fail because they repeatedly make poor technical decisions fire the people making those decisions......
     
  15. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    13,332
    Likes Received:
    3,824
    Yah, that's what I wrote earlier. I don't think there's any way a buy would take on all of the different satellite offices. Anyone who buys would do it for the IP and/or the talent, but it would probably be a scorched earth scenario.
     
  16. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    16,342
    Likes Received:
    5,317
    Looking at all the shambles, it makes it even more intriguing that Crytek continued with so many purchases (Homefront IP, for example). I get the feeling that the top of the corporate ladder felt they were too big/too technologically accomplished to fail. And the following article from Eurogamer seems to indicate that is likely what happened. IE - Expanding quickly without a sound business foundation.

    In an interesting twist, one could string together a convoluted theory where Ryse 2 was the downfall of Crytek. :D I'm sure that would have been a rather nice and desperately needed cash infusion. But I imagine Yerli did not want a repeat of what happened with FarCry where they did not own the IP.

    It's hard to see a scenario where EA wouldn't outbid Microsoft in an attempt to keep the Crysis franchise under EA publication/control. This is assuming it goes to bankruptcy proceeding and a sell off of company IP happens similar to now defunct THQ. Microsoft would likely have an easy time getting the Ryse IP, however.

    Regards,
    SB
     
  17. ultragpu

    Legend Veteran

    Joined:
    Apr 21, 2004
    Messages:
    5,495
    Likes Received:
    1,689
    Location:
    Australia
    Not sure if this has been answered, but would a Crysis trilogy pack for ps4 and X1 be any useful to save the company at this stage? I'm sure they could be a nice addition to the remaster trend that's so popular these days.
     
  18. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,325
    Likes Received:
    1,122
    I'd wonder if Crysis would have any value to MS. They're not particularly hot sellers. MS probably doesn't want another 1st party FPS either, Halo is enough (though I've argued I'd like to see a 2nd 1st party FPS from MS, with Halo now going near annual, it's less pressing).

    Doesn't seem like it could have hurt. I would have loved it, if only to dissect the technical aspects of the ports.
     
  19. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    10,074
    Likes Received:
    4,651
    Hilariously, Crysis 1 could very well look better than Crysis 2.
     
  20. dobwal

    Legend Veteran

    Joined:
    Oct 26, 2005
    Messages:
    5,035
    Likes Received:
    1,038
    For what?

    You don't buy a company for that. You can simply license the IP.
     
    #120 dobwal, Jun 28, 2014
    Last edited by a moderator: Jun 28, 2014
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...