Prophecy2k
Veteran
Sounds like what they really need is some crysis management.
Lol I see what you did there
Sounds like what they really need is some crysis management.
Two people close to the studio said February's salary had been delayed to April, half of March's salary was paid in late April, and salary for April and May have still not been paid - leaving staff demoralised and upset.
Now, local authorities are getting involved, we've been told, to force Crytek Shanghai to pay staff social insurance. Some are considering suing Crytek over breach of contract. Crytek declined to comment when contacted by Eurogamer.
Crytek Shanghai works on the company's free-to-play mobile games, offers CryEngine tech support to licensees and operates free-to-play shooter Warface in China. Around 30 people currently work there. About 10 have left because of the financial pains.
Why should 343 Industries move to CE when they already have their own proprietary engine in which they invested years and millions?
CE, but also UE, make sense if you don't have an engine of your own but AFAIK no MS 1st party studio is in this situation.
every team at MS is using different engines , some are in house and some are 3rd party like ue4.
Buy crytek , down size all but the engine guys and slowly start adopting it throughout MS and its 2nd parties .
Every tweak or feature added will ripple down to everyone. Much better than having a bunch of different engines.
This goes for any of the companies sony / Nintendo or even a third party like ubi soft. EA is doing this with frostbite , all teams have been moving to it.
I mean farcry and crysis aren't bad franchises and i'm sure they could be made better with another team working on them. But the value is all in the engine.
I mean farcry and crysis aren't bad franchises and i'm sure they could be made better with another team working on them. But the value is all in the engine.
I could see Microsoft buying them to own Crysis and Ryse, but have different developers work on them internally, or put new management in place at the studio that was in charge of Ryse, but keep the technical talent and artists.
Is there much value in those ip's? Crysis has some value on pc, it did win the most pirated game of all time award I think twice so it's well known there but did it sell well in the console world? Maybe Crysis doesn't have as much value as we think console side. Ryse seems to be the sort of game that doesn't have the chance to strike mass appeal, and given that they canned Ryse 2 tells me that Crytek values the Ryse ip somewhat more than MS is willing to pay for it. Cryengine engine has value but then again Microsoft always has internal think tanks working on those sorts of things anyways. Plus how good is the tool side of Cryengine? I've heard it said many times in the past how one of the big appeals with Unreal is that while coders may bitch at it, the art/level/tool side seems to be very popular with the people creating the levels, art, etc. Is Cryengine just as good there? Seems like Unreal supports more platforms as well, and I presume Unity is much cheaper to license than Cryengine although maybe that has changed.
Buy crytek , down size all but the engine guys and slowly start adopting it throughout MS and its 2nd parties .
Every tweak or feature added will ripple down to everyone. Much better than having a bunch of different engines.
This goes for any of the companies sony / Nintendo or even a third party like ubi soft. EA is doing this with frostbite , all teams have been moving to it.
It depends what the cost of buying Crytek would be. Owning those two IPs might not be so bad. They're obviously not runaway hits, but in better hands they might make a better game out of it. Look how much better Farcry was when it was in the hands of a different developer. I'm sure someone could make a Crysis game and do a much better job of it. The name recognition still probably counts for something. Ryse's problem was that the game did not review well because of the gameplay. I'm not sure the actual concept was the fault. With better gameplay designers and more time to gestate it could have turned out to be a bigger seller.
Not saying Microsoft will buy them. I just think I could see some reasons why they might, at least more so than anyone else.
I don't see a "one engine to rule them all" scenario outside EA.
If the company your buying has 800 employees and you are only interested in 2 IP's, you wait until they go under and buy the pieces.
I could see Microsoft buying them to own Crysis and Ryse, but have different developers work on them internally, or put new management in place at the studio that was in charge of Ryse, but keep the technical talent and artists.
Not sure if this has been answered, but would a Crysis trilogy pack for ps4 and X1 be any useful to save the company at this stage?
Doesn't seem like it could have hurt. I would have loved it, if only to dissect the technical aspects of the ports.
every team at MS is using different engines , some are in house and some are 3rd party like ue4.
Buy crytek , down size all but the engine guys and slowly start adopting it throughout MS and its 2nd parties .
Every tweak or feature added will ripple down to everyone. Much better than having a bunch of different engines.
This goes for any of the companies sony / Nintendo or even a third party like ubi soft. EA is doing this with frostbite , all teams have been moving to it.