"Nerve-Damage"
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Crysis on Consoles - The Facts of the Matter
Why Can't Crysis Come to Consoles?
First of all, Crysis could be ported to consoles. It's only a matter of working out how many sacrifices would need to be made to make that achievable. But if Crytek can't reach a similar quality bar as they can with the PC version of Crysis, then it's not going to happen. If Crytek still wanted to make a game for the consoles, then they'd make a new game designed specifically for the consoles. Game ports have never really worked well. Games should either be designed for the PC, or consoles; not both. It's rare to have both the PC and console version of a game become successful.
Sure, Crytek would probably make an extra few million dollars if they did release Crysis on the consoles, but would it be worth the risk of damaging the companies reputation for making top quality games? I don't think so, and neither does Cevat Yerli according to many of his recent comments. There's also the bigger question which is can they actually do it?
Like I said, if Crytek 'can' reach that same quality bar on the consoles, then I can't see why they wouldn't release a console version of Crysis for Xbox360 and PS3. But If they did, it wouldn't be coming out anytime soon, and you probably wouldn't have the same gaming experience on the consoles as you would on the PC.
Here's what Michael Khaimzon ( Lead Art Director ) had to say in fairly recent interview...
"I don’t think there would be any problem to convert anything we work on to the next-gen consoles if we decided to. We have enough power here, with programmers and artists to be able to do such a thing. It's just a matter of making the decision which isn't mine to make. We would just have to see how much of a sacrifice to the game we'd have to make. Or whether there would be a sacrifice at all, maybe we could find a way to make the game look exactly the same as it does on PC on the Xbox 360 and the PlayStation 3."