RancidLunchmeat
Veteran
I dont think absolute numbers indicate to anything. Even games like Silent Hill3 need more main RAM, VRAM and CPU to run as well as on the PS2 on a PC. So probably the fact that consoles are closed boxes and devs spend time to optimise the game based on specific hardware specs unlike on PCs (on which they have to optimize the game to run on "countless" configurations) may actually indicate that the console versions may look very very good without the need of the same PC requirements
I understand that, Nesh.
But even the minimum system specs for Crysis (let alone the recommended specs) are so far above and beyond what the consoles currently have in terms of memory and memory bandwith, I'm left to wonder if the benefits of 'closed box utilization' can really make up that large of a difference.
The memory requirements for the game aren't just slightly greater... they are greater by significant levels of magnitude.
So when Crytek offers that as a reason they aren't looking to port the game to consoles (and as somebody else pointed out, Ubisoft did the port for the Xbox), I've got to see their statements as somewhat reasonable. And other than Swaayne, it appeared that everybody else in this thread was laughing at their comments as absurd.