I'm assuming the levels and art assets chewed up a disproportionate amount of development funds, as has been increasingly the case for quite a few years now. Games overall are much shorter now than they were a decade or more ago.
Perhaps we will see more singleplayer missions released as DLC instead. That does appear to be the way forward these days. If done skillfully, it can counter the increased nickling-and-diming of us legitimately paying customers/gamers; some games have had some excellent DLC released for them.
Perhaps we will see more singleplayer missions released as DLC instead. That does appear to be the way forward these days. If done skillfully, it can counter the increased nickling-and-diming of us legitimately paying customers/gamers; some games have had some excellent DLC released for them.