CryENGINE 3

trailer looked impressive and all especially the Nextgen parts, Would definitely like to see nextgen Oblivion running on that. It's a pity we wont see anything from Crysis 2 this year if I recall correctly.
 
Voxels are used in Crysis, Warhead and Crysis Wars. Especially in caves/mines.

Voxels aren't necessarily used directly, as in rendering them. AFAIK in Cryengine they're used to put holes into the level's terrain, like caves and such, which wouldn't be possible with a normal heightmap-based approach.

Voxels can also be used as acceleration structures to speed up various raycasting/raytracing/raymarching tasks. Basically, each polygon is sorted into a voxel and so you can discard a lot of polygons if you can discard the containing voxel.
 
Yes to dig the cave/mine holes and for caves surfaces to give bumps or create cliffs, mountain shapes etc. There was actually someone on Crymod working on a small cave map (CE2) done with voxels for the whole cave and outside (small opening). Lots of bumps and such for the surfaces in the cave. RAM was being saturated with 3GB hits for such a small map! :eek:
 
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trailer looked impressive and all especially the Nextgen parts, Would definitely like to see nextgen Oblivion running on that. It's a pity we wont see anything from Crysis 2 this year if I recall correctly.


The parts that werent PS360 labeled were naturally the most impressive :( I assumed it was PC stuff?

When they say next gen ready, they mean Xbox 3/PS4?

Have to wonder if it will look dated by then..in comparison to built from ground up next gen engines.
 
The parts that werent PS360 labeled were naturally the most impressive :( I assumed it was PC stuff?

When they say next gen ready, they mean Xbox 3/PS4?

Have to wonder if it will look dated by then..in comparison to built from ground up next gen engines.
It probably will but I expect things to be much better than how they were when the 360 first launched. This engine along with another popular engine will be DX11 and beyond compliant by the time the next systems come out.
 
The parts that werent PS360 labeled were naturally the most impressive :( I assumed it was PC stuff?

When they say next gen ready, they mean Xbox 3/PS4?

Have to wonder if it will look dated by then..in comparison to built from ground up next gen engines.
I believe it'll really stand out from the nextgen launch titles much like how gears did for this generation, but hey nothing is stopping them from making a highly tweaked CE4 during the mid cycle.
 
I believe it'll really stand out from the nextgen launch titles much like how gears did for this generation, but hey nothing is stopping them from making a highly tweaked CE4 during the mid cycle.

Interresting enough, Crytech already stated that Cryengine3 is really only an interrim sollution for next-gen, and that Cryengine4 *will* be their actual flagship, next-gen-specific engine. From the wording on the slides mentioning it, though, it doesn't necessarily sound like it'd be in place as middleware at the launch of the coming generation.
 
In the new video

I noticed that when they show side by side windows of "Sandbox" 360 and PS3 that the PS3 window has extra lag.

Why is this?

Thank you for your help.
 
The parts that werent PS360 labeled were naturally the most impressive :( I assumed it was PC stuff?

When they say next gen ready, they mean Xbox 3/PS4?

Yeah seems likely they were scenes running on high end PC's, thus showing that the engine can scale to higher level hardware than that which the consoles use. The difference between that and the scenes which were labelled on the consoles were pretty stark IMO. Which is saying something considering how great the console scenes looked.
 
Yeah seems likely they were scenes running on high end PC's, thus showing that the engine can scale to higher level hardware than that which the consoles use. The difference between that and the scenes which were labelled on the consoles were pretty stark IMO. Which is saying something considering how great the console scenes looked.

Certainly makes good their indeavor to reach ~5x the complexity/quality of Crysis in the next few years.
 
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