I'm not impressed. I don't see much more realism than in Crysis at highest settings.
In console shots, you likely won't be. Initially, in PCs, you likely won't be, either. Crytech already stated that for the next two or three years going forward, that even they don't expect a world of difference in visuals, but they do expect a massive shift in what is possible a few years down the road.
Cryengine3, for the most part is still a current-generation software platform, something of an intermediate step on the way from Cryengine 2 to Cryengine4. By Cryengine4 we should be looking at the current toolset/featureset, and significantly more. A whole new world of possibilities is getting ready to open up to programmers, so it's little wonder. Hell, four years from now, we could be looking at fully destructable environments, large-scale SPH simulation of everything from clouds to fire and water, micropoly-rendering engines, we simply can't predict 100% accurately where things will go just yet, and building an engine that does is similarly impossible.
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