Entering a contract with a company such as ND (or just about any other big name developer for that matter) expecting regular 9 -5 schedules like in a boilerplate office job? I seriously doubt anyone would be this naive. I doubt HR would lie about it either. If you wanna hang with the best you gotta be aware that this doesn't happen without sacrificing something. Doesn't really matter where you work either.
I think what this industry needs is some form of unionization. If we take the film industry, union doesn't necessarily mean fewer hours, but it does mean very handsome overtime pay as far as I know.
Knew a guy who worked in film, and he said crunch or weekend work always resulted in very respectable extra pay.
But if it could be different, if it could be organised such that they can make AAA games and have a fair employment while doing so that didn't require selling their souls, then that's something they want and I think we want. Just because the world has been a certain way since forever, doesn't mean it cannot ever be different and we shouldn't even bother to look at how to improve things.
Exactly. That is the spirit of mankind. Make things better.
That's precisely why I give no time to people complaining about their jobs. If the job is bad, get a better one. If no company offers a bettet one, make your own. Oh it is hard to make your own company? I guess we both know now why the company you didn't like before was the way it was huh...
What does bitching and complaining help? It's asking for somebody else to solve their problem, instead of rolling up their sleeves and working the solution themselves.
This kind of mentality betrays a fatalistic worldview that sees most individuals and citizens as much less capable and autonomous than they actually are. The managers at ND are normal human beings just like the artists and play testers. Anyone can take that job and "show them how it's done" if they wanna take the time to get there. If they prove successful, I'm sure most other studios will take note and follow the example.
It gets like minded people to come together and create a far more capable force for change than one person going out alone. It also informs other people of situations which may change how they think about things. #metoo, all these women complaining about how they've been treated instead of doing something about it, has created a clear society-wide momentum to change things including men's attitudes...something that personal action couldn't achieve. And when the State steps in to force paid holiday, that's not 'somebody else' coming in to solve people's problems, but 'everyone coming together' as the State is, in a functional democracy, the will of the people.What does bitching and complaining help?
It's highly likely ND can't be changed without the whole industry (and worldwide economy in general) changing. ND exists to make Sony lots and lots of money. If they can't compete with other Money Generating studios, they'll be axed. Sony has to make lots and lots of money or the shareholders will drop them and they'll die, and get bought out by another more aggressive corporation better at squeezing money from its workforce. The systems of commerce and competition are lousy tools for creating change as the profit motive tends towards stability of all the things people are complaining about.This kind of mentality betrays a fatalistic worldview that sees most individuals and citizens as much less capable and autonomous than they actually are. The managers at ND are normal human beings just like the artists and play testers. Anyone can take that job and "show them how it's done" if they wanna take the time to get there. If they prove successful, I'm sure most other studios will take note and follow the example.
I have no choice but to accept a job at the best gaming studio in the world. #firstworldproblem
Oh right, working longer hours is like rape.You do have a choice on how to act. #VictimBlaming
No, I completely agree. Nothing changes without action. However, the more people talk about a problem, the more people get involved in acting towards change. If all people did was bitch and moan, that'd achieve nothing. However, unlike you I don't see bitching and moaning as a sidetracking away from active solutions but part of the solution process. Case in point, the change in plastics policies slowly happening now as Richard Attenborough and the like bitch about the problem. Until we were made aware of it, most people lived in ignorance on the state of the oceans. Now finding these islands of plastic, Sir Attenborough could have decided to spend his time researching engineering and chemistry and try to build a sea-cleaning machine, or instead he could stick to his particular strengths of communication and bring together other people whose expertise lies in engineering and chemistry and logistics etc. to help address the whole problem.I don't just think actions speak louder than words. I think they are the only things that produce actual change. You disagree there.
It's highly likely ND can't be changed without the whole industry (and worldwide economy in general) changing.
In countries with proper law, can't the employees sue?What does bitching and complaining help?
Those who actually care about changing labor laws are looking at people working in bad conditions having two jobs and still can't have a living wage, dangerous conditions, toxic workplaces, abused workers without recourse. Not the game industry, or in my case the vfx industry which is even worse.In countries with proper law, can't the employees sue?
Or the "imagined" backlash is simply too much?
E.g. people in the industry will know you are a problematic person, so you won't be able to get anyone to employ you. When you try to start your own business on that category, you will get bullied to bankruptcy, etc?
Often you'll find people in companies working under conditions not permitted by law, such as forced unpaid overtime, but they feel unsafe to use the law to enforce the legal conditions.
Naughty Dog aren't shy about this. In their 'the making of' The Last of Us - Grounded video (YouTube link below), around 1:18 they address the final weeks of development and crunch. It happens when your project runs out of money because creative processes, iterations of gameplay and design, are not predictable, and everything comes together and only then do they really have that picture of what the game is like and what needs to change.
If it's really about the final stretch then a couple months worth of extra budget or development time really don't matter in the big scheme of things on an AAA title. It's not magic, it can only add a small percentage of extra hours.