Hardwarezone has some test results (3DM03, 3DM05, Doom3):
http://www.hardwarezone.com/articles/view.php?cid=3&id=1543&pg=5
http://www.hardwarezone.com/articles/view.php?cid=3&id=1543&pg=5
Apparently 32x Anisotropic Filtering can physically be supported due to the nature of Super AA.
Unknown Soldier said:Dave . .if I may ask.. on HOCP I see Kyle states that the card can apparently do 32AF.
Apparently 32x Anisotropic Filtering can physically be supported due to the nature of Super AA.
http://www.hardocp.com/article.html?art=Nzc4LDM=
Since I haven't seen anyone else claim this .. I'd like to know from you if it is possible?
Thx
US
CI said:Hardwarezone has some test results (3DM03, 3DM05, Doom3):
http://www.hardwarezone.com/articles/view.php?cid=3&id=1543&pg=5
The CrossFire compositing engine is a programmable chip that offers flexible support of different graphics cards, allows a superior feature set (advanced compositing modes), and enables further enhancements to be quickly implemented on next generation products.
DaveBaumann said:I'll doube check this, but I should imagine the A.I. Selections goes something like this:
Cat AI off = no multirendering
Cat AI on (without game profile) = default mode on dependant on API/board configuration (either Scissor or tiled)
Cat AI on (with game profile) = selected mode for game (either AFR or scissor of DX or AFR or tiled for OGL)
FSAA Slider > 6x = "Super AA"
DaveBaumann said:Cat AI on (with game profile) = selected mode for game (either AFR or scissor of DX or AFR or tiled for OGL)
Unknown Soldier said:I'm still waiting to hear about the 32 AF.
US
I'm gonna go out on a limb here and suggest that mebbe they use something like their SuperAA on the AF and sort of offset the filtering a little 'tween the two cards and that's where they get the "32 AF" from.Unknown Soldier said:I'm still waiting to hear about the 32 AF.
THEM!!!!
digitalwanderer said:I'm gonna go out on a limb here and suggest that mebbe they use something like their SuperAA on the AF and sort of offset the filtering a little 'tween the two cards and that's where they get the "32 AF" from.
I betcha it's really SuperAF®, or mebbe even ExtremeAF®....
Really? I wouldn't know.geo said:Yes, that's pretty much the way R3D described it.
ATI in their CrossFire whitepaper said:An added benefit of these modes is that they work together with SMOOTHVISION HD Anisotropic Filtering (AF). This is a high quality filtering technique designed to produce sharper, clearer textures by blending multiple texture samples (2, 4, 8, or 16) for each pixel. Since Super AA can render each pixel from two slightly different viewpoints and combine them, the texture samples from each viewpoint get combined as well. This means the number of texture samples per pixel is effectively doubled, so up to 32x Anisotropic Filtering can be supported.