digitalwanderer said:What are you talking about? :|CJ said:CrossFire is just the start of some exciting things to come (not talking R520 here).
The follow-up, FrienlyFireâ„¢: Subtract and Dictate!
digitalwanderer said:What are you talking about? :|CJ said:CrossFire is just the start of some exciting things to come (not talking R520 here).
tEd said:
Lastly we see a near 100% increase in performance for Splinter Cell, which we assume to be the original title, as apposed to the recently released Chaos Theory addition to the series.
After talking to ATI's Catalyst driver team, we learned that although CrossFire's Direct3D and OpenGL defaults allow it to accelerate any application, the drivers will also ship with application-specific profiles. These profiles generally use Alternate Frame Rendering, which apparently offers better performance than superTiling or scissor modes. However, AFR apparently can't be blindly enabled without the danger of causing display corruption or stability problems, so scissor and supertiling modes provide good fallback positions for games that lack AFR profiles.
DSC said:http://www.techreport.com/etc/2005q2/ati-crossfire/index.x?pg=1
After talking to ATI's Catalyst driver team, we learned that although CrossFire's Direct3D and OpenGL defaults allow it to accelerate any application, the drivers will also ship with application-specific profiles. These profiles generally use Alternate Frame Rendering, which apparently offers better performance than superTiling or scissor modes. However, AFR apparently can't be blindly enabled without the danger of causing display corruption or stability problems, so scissor and supertiling modes provide good fallback positions for games that lack AFR profiles.
So what is it about not needing profiles again?
I don't think ATI would bother implementing them if they were not needed. What if you have an OGL game that breaks AFR? How are you going to pre-set SFR split ratios?tEd said:will ship but don't need
tEd said:There are default modes for d3d and opengl which will be used if there is no profile in which is specified the mode used
If it's an OGL game it'll use scissor, if it's D3D it'll use ST.Geeforcer said:tEd said:There are default modes for d3d and opengl which will be used if there is no profile in which is specified the mode used
So what happens if the game breaks AFR and has no profile?
Ratchet said:If it's an OGL game it'll use scissor, if it's D3D it'll use ST.Geeforcer said:tEd said:There are default modes for d3d and opengl which will be used if there is no profile in which is specified the mode used
So what happens if the game breaks AFR and has no profile?
Geeforcer said:I don't follow. My understating of various articles I've read is that OGL will use AFR by default while D3D will use Super Tiling, again, by default. However, AFAIK not every OGL game works with AFR. Thus, my question stands: What happens if an OGL game breaks AFR but has no profile entry in the drivers?
I would guess that if OGL breaks AFR then it'll try scissors, if it breaks then you can use Super AA. If a D3D game breaks in AFR then it'll try ST, if it breaks there then it can use Super AA. I would assume there's some level of control of what mode to use in whatever game you are trying to get working, but I dunno.Geeforcer said:Ratchet said:If it's an OGL game it'll use scissor, if it's D3D it'll use ST.Geeforcer said:tEd said:There are default modes for d3d and opengl which will be used if there is no profile in which is specified the mode used
So what happens if the game breaks AFR and has no profile?
I don't follow. My understating of various articles I've read is that OGL will use AFR by default while D3D will use Super Tiling, again, by default. However, AFAIK not every OGL game works with AFR. Thus, my question stands: What happens if an OGL game breaks AFR but has no profile entry in the drivers?
Our initial performance test on prerelease hardware and drivers shows roughly 50 to 85 percent improved performance under Doom 3 from CrossFire.
While in Taipei on Monday, we were lucky enough to preview ATI’s CrossFire technology working on both AMD and Intel platforms. No performance data was allowed to be collected at this time. We were allowed to take some photographs of the working CrossFire technology to share with our readers.
geo said:Our initial performance test on prerelease hardware and drivers shows roughly 50 to 85 percent improved performance under Doom 3 from CrossFire.
It must be nice to be king. . .
http://www.anandtech.com/video/showdoc.aspx?i=2432&p=11
HVZ said:king? [rant, rant, rant]