Nerve-Damage said:A link directly to the video would be a lot of help.....
Sure:
http://www.gametrailers.com/gttvmedia.php
Its the third video down.
Nerve-Damage said:A link directly to the video would be a lot of help.....
Derek Perez didn't say the RSX would have equivilent performance to the quad sli system. He said the quality shown on that system right now is representitive of the PS3's graphical quality. In other words, PS3 games will be similar in graphical wulaity to current high end PC games running on a top end system. After making the comment he was questioned on whether the PS3 would have 4 GPU's and he simply laughed it off as absurd, he made no comment or even hint that it would have equivilent power in a single chip. The very notion that it would is totally absurd.
Xen said:Thats quite a contradictary post. First you say Derek Perez didnt say RSX had the equivalent performance to a Quad SLI. Then you say PS3 will have similar graphical quality to a top end pc, which right now is a pc equiped with Quad SLI.
pjbliverpool said:
Xen said:Thats quite a contradictary post. First you say Derek Perez didnt say RSX had the equivalent performance to a Quad SLI. Then you say PS3 will have similar graphical quality to a top end pc, which right now is a pc equiped with Quad SLI.
And your right it is absurd to think PS3 would contain 4 GPUs and no sane person here are making such wild claims. I'm saying like you said yourself the performance will be similar.
Actually much better when put it into context of a closed system with huge bandwidth benefits like the PS3.
Xen said:Take the EE in playstation 2...
... and now Cell in playstation 3, its pretty obvious he dreams up these wild ideas and pursues the right people/companies to make it happen.
Cell breaks that mold entirely to produce unpresidented levels of performance for a single chip.
Nerve-Damage said:Click Video
I don’t think the dispute or argument was ever about the PS3 having Quad NVIDIA based cores (because you’re talking well over a billion some transistors alone with that design). The argument for a hypothetical RSX design revolves around one NVIDIA based IP core and four smaller cores based around Sony/NVIDIA IP previous workings (RSX around 400+ million transistors).
Something along these lines..........
RSX Specs (IMO):
* NVIDIA G80 derivative based “Main Setup Engine” @ 600MHz around 300+ Million transistors.
* Quad (Sony/Toshiba) proprietary sub-engines (83+ Million transistors combine)
* 4MB of Cache
* FlexIO Interface
* 60-87 °C (Idle/Gaming)
* 84.3W power consumption (GPU alone)
Note: One of the sub-engines is more specifically geared towards PS1/PS2 capability; however it still can be used towards PS3 based functions as well.
Edit: And for those who believe the Sony/Toshiba Visualizer was just paper based and that nothing ever materialized into a working mockup…think again!!
And no, the PS3 won't contain 4 GPU's. Nor will it contain some magical single GPU that has the equivilent power of 4 top of the line GPU's which only six months before RSX mass production are no-where to be found in retail. Nvidia doubles the power of its GPU's per year, it doesn't quadruple it in 6 months.
p.s. what "huge bandwidth benefits"? Yes the CPU and GPU communicate a lot faster than in a PC but thats required to make up for the lack of local memory bandiwdth to the RSX. And even with the Cell and RSX memory bandwidth combined the PS3 falls behind a single GTX512, let alone 4 of them which offer similar total bandwidth to the X360's edram to a full 512MB!
Xen said:Okay i understand it may not be available yet, but the point still stands in that im confident the RSX will have similar if not better performance. And Derek Perez seems to back me up.
I dont know, call me naive if you like but Ken Kuturagi has never stuck to convention when technology is concerned he's also wanted to push the envelope beyond what is currently possible to match his almost impossible desires and goals. Take the EE in playstation 2 and now Cell in playstation 3, its pretty obvious he dreams up these wild ideas and pursues the right people/companies to make it happen. I mean following current standards the cpu in ps3 would have resembled xenon or other chip maker cpu's with multiple general cores on a die. Cell breaks that mold entirely to produce unpresidented levels of performance for a single chip.
I feel the PR silence from both sony and Nvidia is just the calm before a very big storm.
Tahir2 said:Perhaps what is meant to further clarify the situation is that if a game was designed for a Quad SLI type performance bracket then you would get the same kind of visuals on PS3 because PS3 is a closed nbox environment etc. etc.
Anyway.. it is all PR rubbish and certainly some people are going to be disappointed with the un"presidented" levels of performance.
pjbliverpool said:If a closed box environment could produce those kinds of results then we would be seeing 9800pro+ performance from the original xbox.
Tahir2 said:Yes exactly and if you look at games like Ninja Gaiden an others you will see that you do get a lot more performance out of the GF4 class GPU then you would ever on an equivalent PC.
I believe John Carmack made similar remarks about XBOX being more efficient in utilising its theoretical power due to being a closed environment.
Joe DeFuria said:Which does not stand out as any better / worse than any other architecture of the same time frame...
Which we have no real idea how it stacks up either.
Unprecedented very specific type of performance.
Personally, I think you're just setting yourself up with unrealistic expectations.
G71?xbdestroya said:...so really even were it just a 'ported' G71....