Could be more RSX info...

Look i dont disrepect anyone on this forum because i know there are some clever people here. But after rewatching the E3 sony prestentation recently it just occured to me that there is information there that was forgotten about over the many months that have past.

You just have to understand how a company might want to release info to the media. At E3 Nvidia's speech would have been very carefully thought out to give some information about RSX to the media but not too much due to contractual NDAs, their own graphics card release schedule, competition with ATI etc

Not long after E3 Nvidia released the G70, journalists were quick to ask how this compared to the RSX, now i think this was like asking an Nvidia representative "now the 7800 GTX is released can you tell us about your next gen card?" Obviously Nvidia wont want to answer such a question, but as they've announced this up and coming RSX there now open to many questions regarding it. Now as everybody has their obligations to NDAs and the sales of their current card they want to answer question as best they can without getting into trouble. Have you noticed the inconsistency of answers given to journalists when asked about RSX?

I just think some people, like the media, are unable to see past whats currently available on the pc market. I understand we dont have much information to go on, but even so, to just completely disregard it because its not used in a current card is a big oversight.
 
Thanks Cho, believe me ive looked at the slides many times.

I can see how the confusion can come into this without clearer specs. but Nvidia did say during E3 when discussing these shading processors/pipelines that each processor can process 136 shader ops a in a single cycle. thats as many ops a cycle as the entire g70 GPU can do in a single cycle. Then he also goes on to say there will be a farm of these processors/pipelines each doing 136 shaders ops a cycle simutaneously.

Now when i think of a farm of processors im thinking at the very least 4. So with some basic math if it was 4 of these processors thats 4 procesors x 136 shader ops x 550mhz
With best case scenario i expect 6 of these processors clocked higher.
 
Brimstone said:
I suspect the goal with the PS3 will be to create the perception that it is well worth the price even though it will retail for $499 (or $399) and will remain that way for quite some time even while Xbox 360 goes to a lower price point. The most successful consumer brands don't engage in price wars to win. Instead they re-inforce consumer perception that the product offers great value.

The problem is that no matter how valuable it is, value alone dont put money in the hands of cunsumers, if that has the case then everybody would have health ensuraces (is this the right word?), that can be true for a smaller or much higher life cicles (like big TVs and such) markets, but that is not the PS3 market as they wnat a big market and a fast selling so they can sell many more games.
 
Xen said:
Thanks Cho, believe me ive looked at the slides many times.

I can see how the confusion can come into this without clearer specs. but Nvidia did say during E3 when discussing these shading processors/pipelines that each processor can process 136 shader ops a in a single cycle. thats as many ops a cycle as the entire g70 GPU can do in a single cycle. Then he also goes on to say there will be a farm of these processors/pipelines each doing 136 shaders ops a cycle simutaneously.

Now when i think of a farm of processors im thinking at the very least 4. So with some basic math if it was 4 of these processors thats 4 procesors x 136 shader ops x 550mhz
With best case scenario i expect 6 of these processors clocked higher.

Yes, PS3 will contain the equivilent of 4 GTX512's. Incidentally it will also solve world hunger and reveal the meaning of life.
 
Yes, PS3 will contain the equivilent of 4 GTX512's. Incidentally it will also solve world hunger and reveal the meaning of life.

Well if it cant stop terrorism and provide world peace i'm not intersted in PS3.
 
inccidently a recent quote from an Nvidia engineer said the Quad 7800512 would give us a good idea of RSX power.

But of course he must of been either drunk, crazy or missing a few screws to make such a claim ;)
 
Dave Baumann said:
I think you meant PR, not an engineer.

Even so, thats some PR claim right there. And i'm not saying my findings are concrete certainly not, but they at least give you a basic idea of how this PR claim could be achieved.
 
Don't listen to Dave, Derek is an Engineer in Public Relation Technologies

Xen said:
inccidently a recent quote from an Nvidia engineer said the Quad 7800512 would give us a good idea of RSX power.
:LOL: Derek Perez strikes again.
 
Dave Baumann said:
Not being funny, but where do you expect all of this extra performance to come from?

Ive already been over this earlier in the thread.

But i believe the extra performance will come these Multiway parallel programmable shader pipelines/processors

And if you wouldnt mind watching part of the Sony E3 presentation where Nvidia talks about the performance of these shaders, he explains that each of these can process 136 shader ops a cycle in parallel (hence their name)

Now the number of these featured in the RSX is unknown. The only information is that there will be a "farm" of them in the RSX.
 
Xen said:
But i believe the extra performance will come these Multiway parallel programmable shader pipelines/processors
Alright, lets be more specific! Where are these extra pipelines going to come from, as in physically?
 
Dave Baumann said:
Alright, lets be more specific! Where are these extra pipelines going to come from, as in physically?

Well Dave I don’t think (excuse me if I’m wrong Xen) he stating there’s going to be more pixel shader pipes than what a NVIDIA G70/G80 chip is going to allow. But more towards cooperation with separated specialized sub-engines (Sony/Toshiba based IP) that are going to aid heavily with the main engine (i.e. NVIDIA based chip) on the RSX GPU die.
 
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Yeah thats exactly what i'm saying nerve-damage, these Parallel FP shader pipelines will be used within the RSX as well as independent and more conventional vertex/pixel pipelines.

As i've said the configuration of these different pipelines is unknown and the number of these components is also unknown. But they are all guarenteed to be in the RSX

And as ive said earlier, and hence their emphasis during the speech at E3, these parallel FP shaders are as important to the performance of RSX as the SPEs are to Cell.

http://www.gzeasy.com/ours/edison/rsx_e3_slide_ken.png
 
Dave Baumann said:
I would read up, if I were you.

Read up on what?

That the RSX may or may not be just an Nvidia G70/G80 based durative?

That the RSX hypothetically can be using both an NVIDIA based IP and some previous Sony/Toshiba IP workings.

Is it that hard to believe (Sony of all people) may actually be doing the hypothetical possibility or situation? :???:
 
Xen said:
Yeah thats exactly what i'm saying nerve-damage, these Parallel FP shader pipelines will be used within the RSX as well as independent and more conventional vertex/pixel pipelines.

As i've said the configuration of these different pipelines is unknown and the number of these components is also unknown. But they are all guarenteed to be in the RSX

And as ive said earlier, and hence their emphasis during the speech at E3, these parallel FP shaders are as important to the performance of RSX as the SPEs are to Cell.

http://www.gzeasy.com/ours/edison/rsx_e3_slide_ken.png

Derek Perez didn't say the RSX would have equivilent performance to the quad sli system. He said the quality shown on that system right now is representitive of the PS3's graphical quality. In other words, PS3 games will be similar in graphical wulaity to current high end PC games running on a top end system. After making the comment he was questioned on whether the PS3 would have 4 GPU's and he simply laughed it off as absurd, he made no comment or even hint that it would have equivilent power in a single chip. The very notion that it would is totally absurd.

He also made the rather stupid comment that nvidia are launching HD at this years CES. Funny, so what have im been gaming at on my PC for the last 7 years?
 
pjbliverpool said:
Derek Perez didn't say the RSX would have equivilent performance to the quad sli system. He said the quality shown on that system right now is representitive of the PS3's graphical quality. In other words, PS3 games will be similar in graphical wulaity to current high end PC games running on a top end system. After making the comment he was questioned on whether the PS3 would have 4 GPU's and he simply laughed it off as absurd, he made no comment or even hint that it would have equivilent power in a single chip. The very notion that it would is totally absurd.

He also made the rather stupid comment that nvidia are launching HD at this years CES. Funny, so what have im been gaming at on my PC for the last 7 years?

Link to actual statement...please!!
 
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