Care to enlighten us how you know this?leechan25 said:Whatever their finally be called I know I thing - RSX will have more than one processor core. Maybe not as many as Cell but it will have something.
Xen said:Notice he says a farm of these so called multiway programmable shaders with each able to process 136 shader ops a cycle simultaneously. I'll let you tech guys ponder the graphical possiblities. Certainly the 7800 GTX cannot do this.
Sethamin said:There really isn't much information on RSX to go on, and in the absence of that information, I'm just assuming the simplest explanation is probably the correct one (see also: Occam's Razor...yes, I said it again!).
Laa-Yosh said:Oh, and it's already faster then the Xbox 360 as well...
Vennt said:A better question would be why on earth you wouldn't want more?
Given the choice between a PS3 with a G70-like GPU or one with a G70.5++ like GPU I'd take the one with the most bangwhiz for my money.
RSX
~350 Million transistors
550Mhz
No vertex shaders (picked up by Cell)
No Purevideo
48 G70-class pixel shaders/TMU's
Intellisample
Ultrashadow
Sethamin said:There really isn't much information on RSX to go on, and in the absence of that information, I'm just assuming the simplest explanation is probably the correct one (see also: Occam's Razor...yes, I said it again!).
Urian said:I believe that the Visualizer will be the PSP 2 System Processor.
Yes, it seems pefectly acceptable to me. But fine, if you'd like it in plainer terms, when you assume, you make an ass out of u and me. Is that more amenable to you?Are you sure that a methaphysics argument in ontology against universals is a good argument for consoles...
Guilty Bystander said:That would be stupid because the Vertex Shaders of the G70 are better for vertex processing than the SPE's.
Sethamin said:Yes, it seems pefectly acceptable to me. But fine, if you'd like it in plainer terms, when you assume, you make an ass out of u and me. Is that more amenable to you?
Of course it "can", all you have to do is look at ATI parts - the texture units have been decoupled from the shader units in all their desktop parts since R300 and in Xenos as well (its more "pronounced" with Xenos and RV530+ though). However, for NVIDIA to do it it would take a fundamental shift in pipeline design and shader dispatch capabilities, which is unlikely to happen within a generation (especially given their texture pipeline can be seen very evolutionary throughout their entire history of parts).Edge said:It possible that RSX will have some full pipelines, but also have some pipelines with texture units removed, and thus saving on a lot of transistors. I would not be surprised if RSX has 16 'regular' pipelines, and an additional 24 pixel shader pipelines, but still with the dual shader ALU's with their mini ALU's.. That would give RSX 80 pixel shader units, with 16 texture units, and 8 to 10 vertex units.
I'm just thinking out loud, and wonder what do you guys think? Can the TMU be decoupled from a pipeline to save on transistor cost, and thus offer more 'pixel shader' only pipelines?
Laa-Yosh said:But that's the exact problem - a bigger, better GPU would be a lot harder to manufacture, thus it would cost a lot more, and Sony wouldn't (and couldn't) swallow that...
cho said:G70 can do that.
Vertex Shader: 8VS*2-issue ALU = 16 shader ops
Pixel Shader : 24PS*2*2-issue ALU + 24PS*1 "free" nrm_pp = 96 shader ops + 24 shader ops = 120 shader ops
VS+PS = 16 + 120 = 136 shader ops.
btw, the RSX is "Multi-way programmable parallel FP shader pipelines", not "Multi-way programmable shader processors" according the E3 slides.
Xen said:You know you just mistakingly made my point for me.
Each of these processors (and yes they were spoke of as processors not pipelines) can process 136 shader ops EACH per cycle simutaneously.
Do you not get it. Each of these processors equals the overall power (if clocked the same) as both vertex and pixel pipes of the G70
It amazes me that this information just gets glossed over so easily. Its like because the you cant compare it to any current cards out there (ie g70) this technology just cant exist.