PS3 OS/Interface

OK to kind of answer my own question, found the manuals for the XMB which gives hints on how file uploads, downloads and transfers may work. It seems uploading is restricted to files in the "Photo" folder. So would they be trying to specifically prevent PS3 game save uploads?:

http://manuals.playstation.net/document/en/ps3/current/browser/upload.html

But it says downloaded data would go to some destination which may be "preassigned."

PS3 game data can only be stored in "Saved Data Utility" folder:

http://manuals.playstation.net/document/en/ps3/current/game/3savedata.html

Question is can you upload and download the game saves in "Saved Data Utility" either directly in the XMB browser or by moving it to the Photo folder?

It also refers a lot to "Storage Media" meaning SD memory cards and such?

If the XMB interface doesn't let you freely move or copy files back and forth between the various predefined folders or directories (such as the Photo and "Saved Data Utility"), you may have still be able to move files indirectly through memory cards.

There could be different reasons for not allowing files to be freely moved. Could be not all file formats are supported in all the folders. Could be some DRM restrictions. You wouldn't think photos or game save files would be subject to DRM but remember that PS2 Memory Cards use Magic Gate.
 
There are a few BD-J releases. You may be thinking of BD-Live.
No, I'm definitely thinking of BD-J. I haven't heard of any titles that use it. If you know of one, I'd be interested to hear which one it is. (Not trying to go off-topic--just curious.)
 
OK to kind of answer my own question, found the manuals for the XMB which gives hints on how file uploads, downloads and transfers may work. It seems uploading is restricted to files in the "Photo" folder. So would they be trying to specifically prevent PS3 game save uploads?:

http://manuals.playstation.net/document/en/ps3/current/browser/upload.html

But it says downloaded data would go to some destination which may be "preassigned."

PS3 game data can only be stored in "Saved Data Utility" folder:

http://manuals.playstation.net/document/en/ps3/current/game/3savedata.html

Question is can you upload and download the game saves in "Saved Data Utility" either directly in the XMB browser or by moving it to the Photo folder?

It also refers a lot to "Storage Media" meaning SD memory cards and such?

If the XMB interface doesn't let you freely move or copy files back and forth between the various predefined folders or directories (such as the Photo and "Saved Data Utility"), you may have still be able to move files indirectly through memory cards.

There could be different reasons for not allowing files to be freely moved. Could be not all file formats are supported in all the folders. Could be some DRM restrictions. You wouldn't think photos or game save files would be subject to DRM but remember that PS2 Memory Cards use Magic Gate.

what would be neat (i dont know if anybody tested this out yet) to connect your PS3 with your PC trough USB . IF it gets detected as a massive USB storage device, you can get hold of any files and upload and download files as you wish (just like PSP actually)
 
Thank you ! I'll check it out. ^_^

EDIT:
Java support turns out to be stronger than I thought. According to http://www.videobusiness.com/article/CA6383321.html?industryid=43290&industry=New+Tech, we have Java support for:
Speed (25Gb)
League of Extraordinary Gentlemen (25Gb)
Descent (50Gb)
Black Hawk Down (50Gb)

More on Blu-Wizard here: http://bluray.highdefdigest.com/feature_bluwizard_110906.html
Sounds like some sort of personalized playback using Java.

Combine this with Kawanishi's claim that Blu-ray playback incurs low (Cell) load, I am rather impressed (Thinking that xbdestroya would be happy to hear the news too, if I interpret it correctly).
 
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Thank you ! I'll check it out. ^_^

EDIT:
Java support turns out to be stronger than I thought. According to http://www.videobusiness.com/article/CA6383321.html?industryid=43290&industry=New+Tech, we have Java support for:
Speed (25Gb)
League of Extraordinary Gentlemen (25Gb)
Descent (50Gb)
Black Hawk Down (50Gb)

More on Blu-Wizard here: http://bluray.highdefdigest.com/feature_bluwizard_110906.html
Sounds like some sort of personalized playback using Java.

Combine this with Kawanishi's claim that Blu-ray playback incurs low (Cell) load, I am rather impressed (Thinking that xbdestroya would be happy to hear the news too, if I interpret it correctly).

Black Hawk Down used "Blu-Wizard", which is not BD-J based:

http://www.avsforum.com/avs-vb/showthread.php?p=8866104&&#post8866104

Blu-Wizard isn't BD-J-based...Blu-Wizard is built on HDMV capabilities.

Also, unless something's changed recently, SPHE is holding off on real BD-J work until mid 2007 or so. It will be interesting from a marketing POV if Blu-Wizard "grows" to incorporate BD-J or if it gets drop kicked to the curb once widespread BD-J authoring takes hold.
From what I understand, those Fox titles are the first. Released this tuesday, if I'm not mistaken.
 
Ah ! I stand corrected. And the next BD-J title is Lionsgate's "The Descend" (26 Dec 2006).

This is the first time I heard of Blu-Wizard. Will still look at "Black Hawk Down" to see how it really works. :)
 
I'm not too caught up on the information of it, can somebody explain what benefits BD-J brings compared to what we have been seeing?
 
I'm not too caught up on the information of it, can somebody explain what benefits BD-J brings compared to what we have been seeing?
The benefit, I believe, is that you have a real imperative programming language, persisted storage, and all the benefits that a network connected machine can bring.

So far, the real world benefit appears to be that you'll see fancier 'games' included with the movie to entice you to buy the special edition. I wouldn't expect to notice a real difference until much later, like late 2007, 2008, since the biggest benefit is the long term potential.

(Note that there are tactical benefits that the consumer won't necessarily see, such as the language being common/similar across many consumer electronic devices, particularly set top boxes, such as those that are based on MHP (link), which uses a presentation framework called DVB-J.)
 
I'm looking too...

According to this site: http://www.blueboard.com/bluray/
Why should you care about Java ME on Blu-ray?

Because just like it did for smart cards, and cellphones, and other mobile devices, Java ME will provide the content and interactivity that will drive the success of this new generation of home entertainment format. Blu-ray doesn't just promise high definition video. Because of the inclusion of Java ME, it also promises much greater and deeper interaction between users and the system.

Possible applications include:

Creating vastly more dynamic menu systems;
downloading additional content such as subtitles from the internet;
serving current movie previews if the viewer requests them from the network;
downloading games and other related titles at the request of the viewer.
being able to buy new titles (online shopping)

Some BD-J technical specs: http://www.blu-raydisc.com/assets/downloadablefile/bdj_gem_application_definition_050307-12959.pdf

From the AVS insiders (There are lot's of FUDs in this "BD-J vs iHD" thread):
http://www.avsforum.com/avs-vb/showthread.php?t=587631&page=1&pp=30
Please don't derail this thread with follow-up argument here. But the link does include interesting details about BD-J (and iHD).

It seems that BD-J can be used to create custom apps/titles packaged on Blu-ray (because a complete programming language is included). Will have to rely on the studios' imagination and user acceptance to see where this takes us. For now, it's interactive menu and Blu-ray games.

EDIT:
BD-J is also used to produce picture-in-picture movies (e.g., "The Descend").
 
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Just a head's up - the US Playstation Store is apparently now open. There are demos of Resistance, Motorstorm (!), F1 (!) & David Jaffe's Calling All Cars.
 
Just a head's up - the US Playstation Store is apparently now open. There are demos of Resistance, Motorstorm (!), F1 (!) & David Jaffe's Calling All Cars.

I think it's Cash Carnage Chaos that's available now but this is good news, can't wait to play motorstorm again. :)
 
An interesting oddity - Darko on GAF reports that an old Logitech PC controller of his actually works on PS3. He's using it as a second controller in Resistance co-op now. Could be worth checking what usb controllers do and don't work with the system..
 
An interesting oddity - Darko on GAF reports that an old Logitech PC controller of his actually works on PS3. He's using it as a second controller in Resistance co-op now. Could be worth checking what usb controllers do and don't work with the system..

It should support mouse and keyboard.

someone on AVS reported that a Logitech wireless mouse and keyboard combo just worked on the XMB browser. Probably a USB dongle thing.
 
Neogaf dudes are posting some impressions with racing wheel in RR7:

RR7 has rumble. I tested the Driving Force Pro wheel and it's got full rumble support, but no force feedback. So in theory using a USB convertor for the Dual Shock2 and plugging it into the PS3 should allow rumble back into next gen!

God rumble is so good!

Yeah... in theory...
 
Playsyde/Gamersyde is going to start encoding MP4 videos available to download directly to the PS3 from the PS3 web browser. Which is great news IMO. :)

http://www.playsyde.com/news_3862_en.html
I've finally found the bug that prevented playsyde to be displayed correctly on the Playstation 3 so you can now browse the site on your HDTV from your couch! It's also a good way to announce that the next "home made" videos posted here will also be available in 720p MP4 format, readable directly on your PS3!
 
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