Dave Baumann said:
Your very welcome to have your own opinion on this matter. But its seems less of a discussion here and more of just labeling anyone with an opposing opinion crazy.
Its like
"hey guys there could be something not discussed about RSX"
"Its a G70+connection to cell if its more it would be in a PC"
"But what about these multi-way parallel FP shader pipes"
"Its a G70+connection to cell if its more it would be in a PC"
"They're independent from pixel/vertex pipes they said each can do 136 shader ops a cycle in parallel"
"Its a G70+connection to cell if its more it would be in a PC"
"oh forget it"
I'm only trying to point you guys to the slides from E3 and the accompanying speech about RSX that though admittingly vague does atleast backup what i'm trying to say. Its obviously all open to interpretation at this point as there's no hard facts. But if you think i'm wrong then look at the same E3 slides and listen to Jen-Hsun Huang's speech again and tell me what you think.
You'll find the slides to me confirm these Parellel FP shader pipelines are independent from the conventional vertex/pixel pipes on RSX (its there in black&white)
You'll find Jen-Hsun Huang's speech confirms their theorectical power "each one of these FP shader pipelines can process 136 shader ops simultaneously"
And to me the very fact he's discussing these processors/pipelines in isolation to me reinforces they're independent from the pixel/vertex shaders.
And the fact he says "SIMULTANEOUSLY" confirms to me there's more than ONE
I mean for gods sake, he explains there will be a "farm" of these things in the RSX his words not mine.
So in summary for those wanting to discuss/point and laugh...
RSX will include Multi-way parallel programmable FP shader pipelines
RSX will have independent pixel/vertex pipelines
(yes independent from the pipes above)
RSX will have a "farm" of these programmable FP shader pipelines
(meaning more than 1...)
RSX will be able to calculate 136 shader ops per cycle in parallel from each of these programmable FP shader pipes simultaneously
(again must mean more than 1...)
If you dont believe me fine i know i'm sticking my neck out here, but the information is freely there for anyone to find ive just got the infomation there is and this is my interpretation.