Prophecy2k
Veteran
The thread title is asking for my opinion
I can rephrase a bit, exclusives seems to have more freedom to experiment, because they want to stand out as a beacon for their platform.
As for games being boring, I agree, any game can get boring or repetitive, and some that at the outlook seem very repetitive and/or a grind fest can be super fun.
Look at Heavy Rain (I have not played QDs other games) it was different and peeked my interest a lot. As a game I felt it was very restricted (I never finished it) and the phasing was weird. But I really do applaud Sony/QD for trying it and it seems to have sold decently since they got to make new game
Would any none exclusive publisher take on a game like Heavy Rain, Puppeteer and Journey? I do not know the industry except from being just another game player, but my understanding is that probably wouldn't have taken the risk.
So I am for exclusives because we get more diverse fauna of games to play
This really is a point that resonantes with me. And I think it really does ring true.
Look at Sunset Overdrive for example. It's a game you cannot adequately fit into a specific genre category or convention. It's wild and out there, and we know for a fact that most multiplatform publishers turned it down for that very reason (i.e. it would have been too much of a risk).
Hence here is where it makes sense for a platform holder to take it up as a platform exclusive, because by reason of it being exclusive, the primary intention for publishing the title is to create game variety in the platform library, and not to reach the widest consumerbase possible. First Parties also do the latter, but that does not in anyway invalidate their efforts in pushing after the former; which they do inarguably far better and with larger budgets than the normally risk-averse multiplatform publishers.
It's why I don't get the arguement that tries to ague this away with, "b-but indies on PC", which by their definition are low budget and thus low risk venures. Heavy Rain for example would have cost significantly more to make than the vast majority of indie games, and whilst it may not be everyone's cup of tea, millions did play and enjoy it, and thus I think more than anything, games like this demonstrate quite clearly the relevance of platform exclusives.
I mean which third party multiplatform games even remotely look/play like Ico or Shadow of the Colossus? Both of which never really set the house on fire sales wise, and yet Sony seems to continue to dump money into their dev team to push out their next game (funded for an whole generation in fact, with nothing to show for it). Whilst business-wise it could easily be criticised as unwise for Sony to still pour money into the Last Guardian, as a gamer it makes me happy to know that Sony is still actively trying to support games like than and Rime in order to fill a space in their platform library that no other multiplatform game can occupy.