I am in favour for console exclusives; as long as the platform doesn't hamper the game.
For example: The Wii could have MGS5 as an exclusive; but the developer could probably not realise its vision if there would be more powerful alternatives around.
In the more recent case of TitanFall: the game is struggling to hit even 45 fps very often; so it's a shame that this game runs only on Xbox One (or PC) but not on, lets say, more 'capable' consoles.
If the game was 60fps locked; then sure, let the whole series be exclusive to Xbox One. But not when the game suffers because of the platform.
Of course, on PC there are almost no limitations; but nobody in their right mind would produce a AAA budget exclusive game for the PC. Unless they want to go bankrupt
For example: The Wii could have MGS5 as an exclusive; but the developer could probably not realise its vision if there would be more powerful alternatives around.
In the more recent case of TitanFall: the game is struggling to hit even 45 fps very often; so it's a shame that this game runs only on Xbox One (or PC) but not on, lets say, more 'capable' consoles.
If the game was 60fps locked; then sure, let the whole series be exclusive to Xbox One. But not when the game suffers because of the platform.
Of course, on PC there are almost no limitations; but nobody in their right mind would produce a AAA budget exclusive game for the PC. Unless they want to go bankrupt