CONFIRMED: PS3 to use "Nvidia-based Graphics processor&

Status
Not open for further replies.
That is what i was refering to. If Sony would incoporate NVidia Ip (i.e. e.g. their next generation ps-units) into a PE they'd certainly talk about it as IP-licensing. This, though, sounds more like NVidia is about to supply a whole discret GPU/VPU/Graphics chip to the system and i do not think (at this point) this means NVidia desgining the whole graphics PE (i.e. gaining access to all Cell IP) as otherwise you'd clearly have that pointed out in their press release (they have got stockholders to treat to after all).
 
I bet we will see a partialy cell based Nvidia gfx card in 2006, that's the big news. I'm pretty sure about that.

Fredi
 
nAo said:
When? Where? Who? :)

Hofstee, in San Fransisco, Yesterday. I'm inclined, knowing more from the IBM angle, to think that this is NOT akin to the PlayStation3 having a conventional PC topology. Hofstee, a cool guy, was talking directly about this, firstly the moving of the North|South-bridge and Graphics/Vizualization Acceleration on-die.

He then talked about the movement from the the current "one-way" rendering pipeline:

Code:
[CPU] --> [GPU] => [Output] paradigm

towards a Cell based, "two-way" one:

Code:
[CPU] <=> [integrated Acceleration] => [Output]

He specifically talked about doing away with texture mapping and spoke of more "physics" based modeling.

Pinky said:
That is what i was refering to. If Sony would incoporate NVidia Ip (i.e. e.g. their next generation ps-units) into a PE they'd certainly talk about it as IP-licensing. This, though, sounds more like NVidia is about to supply a whole discret GPU/VPU/Graphics chip to the system and i do not think (at this point) this means NVidia desgining the whole graphics PE (i.e. gaining access to all Cell IP) as otherwise you'd clearly have that pointed out in their press release (they have got stockholders to treat to after all).

Think about it, Sony Group & Toshiba want to use the architecture in CE applications in the scaled down Cell designs. IBM wants to use it in workstations and vizualization. Your thinking, IMHO, doesn't seem to be compatible or realistic in this regard to STI's ambitions and what they desire in a common|modular and scalable artchitecture.
 
wdtm.jpg
 
Vince said:
towards a Cell based, "two-way" one:

Code:
[CPU] <=> [integrated Acceleration] => [Output]

He specifically talked about doing away with texture mapping and spoke of more "physics" based modeling.

Well, this is what people are now talkign about with PCI Express.
 
We may see the term physics accelerator coined in the near future as opposed to graphics accelerator! 8)
 
Vince said:
He specifically talked about doing away with texture mapping and spoke of more "physics" based modeling.

Jen-Hsun: "miracle machine" ;)

Fredi

PS: Any more infos about that?
 
Hmm, it has more profound meaning beyond PS3. NVidia can be a supporter of Cell-Linux PC providing necessary drivers.
 
DaveBaumann said:
Well, this is what people are now talkign about with PCI Express.
Watch the Gamespot's Video of Hofstee presentation, Dave.
It's more about on die functions than bidirectional exchanges between CPU and GPU via an external bus.
 
Too bad it's not possible to bold the ":oops:" icon... I feel this thread should have needed it. :LOL:

Anyway, bit of mixed feelings here really. Dunno what to think of this. NV has no real experience with console GPUs, the work they did for XB was just an off-the-shelf part of theirs with minimal tweaking, whereas all the other consoles have always had custom jobbies done for them.

The NV27 1/2 with its external RAM worked in the XB because it was mated to a slow CPU with little bandwidth to feed. Cell on the other hand will be a bandwidth monster, so will they go eDRAM instead for the GPU? NV hasn't done any products so far with that tech, will that be a problem for them?

I'm also hesitant to cheer NV on because they still seem to want to steer the DX API to conform to their designs, that shows they haven't really learned from their mistakes with NV30 IMO.

Well, we'll see what happens, I guess. :)
 
Someone please clarify...how many freaking partners do have for the SCE PS3 project?

nVidia
IBM
SONY
Toshiba
Rambus
<insert here>

I forsee the end of the world....

Muahahahahahahahah.... :oops:
 
DaveBaumann said:
Well, this is what people are now talkign about with PCI Express.

I think you're not comprehending the level of bandwith Hofstee is talking about when he talks of moving Acceleration on-die.

PCI-Express isn't relative; it isn't even relative to the off-die bandwith that Cell's gets from it's Redwood interface as presented at ISSCC. PCI-Express is 500MB per lane (32 max). Cell's external communications (ala Rambus/Stanford) is 800MB (6.4Gbit) per pin.
 
BTW and that's slightly OT, but all the Nvidia shareholders will have a very nice news to wake up on this morning.
 
Vysez said:
BTW, nAo, was THIS the famous "rumor" we disscussed a few weeks a ago? Or is it something totally unrelated? :p
THat's the first time I see this gamespot's article!
I was just referring to the the fact some guy (a couple of months ago I believe..) told us that the PS3 GPU was indeed developed by nvidia..ehhe..he was right ;)

ciao,
Marco
 
PiNkY said:
That is what i was refering to. If Sony would incoporate NVidia Ip (i.e. e.g. their next generation ps-units) into a PE they'd certainly talk about it as IP-licensing. This, though, sounds more like NVidia is about to supply a whole discret GPU/VPU/Graphics chip to the system and i do not think (at this point) this means NVidia desgining the whole graphics PE (i.e. gaining access to all Cell IP) as otherwise you'd clearly have that pointed out in their press release (they have got stockholders to treat to after all).

They did say it was a licensing deal. I can't imagine NVidia producing another
console chip after the XBox debacle. I think it's more likely that they will be sharing IP.
 
Status
Not open for further replies.
Back
Top