*Confirmed* Original Crysis Bound for *PS360

http://i408.photobucket.com/albums/pp166/almighty151986/Game%20Screen%20Shots/screenshot0520.jpg[IMG]

Looks [B][I]MUCH MUCH[/I][/B] better not mension much more realistic... The game on consoles is just a small shadow of it's former self.

I've seen 4 more shots and the detail reduction is sickening.[/QUOTE]
Why are You comparing different shots? And even on this, You can see that lights behind arent really lights.
And on my comparison there's also big difference in terms of reflectivity.

And what detail reduction? Crysis 1 had so big pop-up that rocks appeared 10m in front of You.

And You have foliage in the background here
[url]http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/Crysis-Console-ScreenShot0114.jpg?cb=1315613166[/url]

On tank screen You cant see almost anything in background because of compression.
 
Disagree completely, HDR is way better and indoor lighting is way ahead CE 2, just look at this

http://i272.photobucket.com/albums/jj161/Wulfen1/pcvsx360.jpg

There may be instances were the new engine will provide advantages like the additonal lights in the scene above (although I'd like to see both in motion to determine if the extra lights are really adding something extra there) however in general, particularly in the outdoor scenes the HDR is way to harsh and washes out the rest of the scene. That's not "way better" IMO. Crysis uses HDR, but the implementation is more subtle and much better than what I'm seeing in these shots.

I think I'll be digging out my version of Crysis later for a little screenshot fun :)
 
If plays like the original and looks mostly excellent it's a winner. This kind of thing reminds me of when they shoehorned Doom3 and Half Life 2 onto Xbox 1. I always find it fascinating to watch these kinds of efforts.

I'm curious about the later levels, the ones where I had to drop my detail down to low/medium because my 8800GTX could barely manage 20 fps. I was at 1920x1200 though.
 
PC :

http://img153.imageshack.us/img153/596/vlc2011090922334955.png

360 :

http://img17.imageshack.us/img17/3115/vlc2011090922293557.png

Crysis 2 didn't show a differenece between PC, 360 and PS3 but I think this game will as unlike Crysis 2 this game was built with no consoles in mind and thus had no console limitations to work around.
Kinda disingenuous to compare direct feed screenshot VS horribly compressed video.

And there's plenty of background foliage on the background of the tank screenshot, particularly at the left side of the shot.

All in all I think it looks great for consoles, particularly the lighting and post processing effects (though I don't agree with the choices made with regards to the color grading).
 
Kinda disingenuous to compare direct feed screenshot VS horribly compressed video.

And there's plenty of background foliage on the background of the tank screenshot, particularly at the left side of the shot.

All in all I think it looks great for consoles, particularly the lighting and post processing effects (though I don't agree with the choices made with regards to the color grading).

1. That compressed video isn't reposable for the complack lack of detail in every aspect of that picture.

2. Gametrialers HD video of the tank section shows that there's a lot of foliage missing in the tank section.

3. They're covering up rough edges with bright lighting..
 
There may be instances were the new engine will provide advantages like the additonal lights in the scene above (although I'd like to see both in motion to determine if the extra lights are really adding something extra there) however in general, particularly in the outdoor scenes the HDR is way to harsh and washes out the rest of the scene. That's not "way better" IMO. Crysis uses HDR, but the implementation is more subtle and much better than what I'm seeing in these shots.

I think I'll be digging out my version of Crysis later for a little screenshot fun :)

They're picking out one slight detail where the consoles look slightly better but I can pick multiple times more the instances were they look a lot worse.
 
Disagree completely, HDR is way better and indoor lighting is way ahead CE 2, just look at this

http://i272.photobucket.com/albums/jj161/Wulfen1/pcvsx360.jpg

You do realise the scene is artisticaly diferent right? Look at the direction of the character shadows. This may have been an artistic choice to have a brighter scene with a 4 year hindsight. How about this:

0crysis_xbox_pc.png


source
 
Yeah I think they are stylizing the new lighting differently than in the original. The bloomy light sources in some shots is popular in various sci-fi games, for ex.

They're picking out one slight detail where the consoles look slightly better but I can pick multiples timesmore the instances were they look a lot worse.
Well you know you could just ignore this version of the game. You act surprised that they are cherry picking shots. Considering the hardware here, if the end result is close to the original PC version that annihilated my 3GHz Core 2 with 4GB RAM and a 768MB video card, then it's a win I think.
 
Yeah I think they are stylizing the new lighting differently than in the original. The bloomy light sources in some shots is popular in various sci-fi games, for ex.


Well you know you could just ignore this version of the game. You act surprised that they are cherry picking shots. Considering the hardware here, if the end result is close to the original PC version that annihilated my 3GHz Core 2 with 4GB RAM and a 768MB video card, then it's a win I think.

It will be nowere near PC, A mix of low and medium with some of the tech and effects that CryEngine 3 brought to the table splattered on top then a high dose of bloom sprinkled on top.
 
You do realise the scene is artisticaly diferent right? Look at the direction of the character shadows. This may have been an artistic choice to have a brighter scene with a 4 year hindsight. How about this:

0crysis_xbox_pc.png


source

Just look how much better the lighting on the tale end of the plane in the PC shot is..
 
It will be nowere near PC, A mix of low and medium with some of the tech and effects that CryEngine 3 brought to the table splattered on top then a high dose of bloom sprinkled on top.

Low + medium, man just stop trolling, really.

http://web-vassets.ea.com/Assets/Ri...ysis-Console-ScreenShot0114.jpg?cb=1315613166

http://oyster.ignimgs.com/ve3d/images/01/74/17453_CrysisDetailVert.jpg

Do this look like 'mix of low and medium' to You?

This video is also quite good comparison for lighting
http://www.youtube.com/watch?v=hsBU0b-0klE&feature=player_embedded
 
I can just see them. :p But I mean, it's still a huge disparity in lighting.

Meh. I'd be more inclined to say the fog-enveloped island is better looking than in the original release; unless I was a fanboy of course, where-upon I'd point out how that's just a convenient way to hide detail and raise the framerate. But I'm not so I won't. :p

The lack of dynamic lighting on the plane however screams quality downgrade. The spotlight on the tail's fin looks like a blended decal: notice how the tail's horizontal stabiliser is not being lit like the PC version.
 
Believing that it will look as good or in some areas better than PC is kind of ridiculous.
There is no point of comparing the two unless its for the purpose of seeing what approach they have taken for the console version.
But really even though there is a very noticeable difference between PC highest settings and the console version, saying that the console version is utter ugly is also an exaggeration.
 

That's just backed up what I was saying, Low + Medium with extra CryEngine 3 lighting thrown on top and it looks exactly that.

If you look at the object quality and discount the lighting for now you'll see that it is actually just a mix of low and medium.

MOD EDIT: let's stop with the trolling accusations both of you
 
Believing that it will look as good or in some areas better than PC is kind of ridiculous.
There is no point of comparing the two unless its for the purpose of seeing what approach they have taken for the console version.
But really even though there is a very noticeable difference between PC highest settings and the console version, saying that the console version is utter ugly is also an exaggeration.

I took a quick look at the video. The consoles have more direct hardware access, so it may be able to approximate the final visual effects to look similar.

The physics may be harder to fake though. The tree logs rolling down the hill is more convincing than the console version. The latter looks floaty.

Anyway, will see how the PS3 version goes ! ^_^
 
But really even though there is a very noticeable difference between PC highest settings and the console version, saying that the console version is utter ugly is also an exaggeration.

Agreed. I really think they're going for a visual remix here. Check out the difference in lighting @ 0:35 here. Like the aircraft briefing scene it looks like they're changing the overall brightness and moving light positions around. OTOH @ 1:17 the PC version appears brighter.
 
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