Lmao... It is no where near high/very high...
Do you have a different set of videos or something?
Can You elaborate what this screen lacks from high and very high mode, except some foliage which it lacks in comparison to all PC settings?
I've proved that LOD is similar to high, sometimes to very high,
godrays, tonemapping as i remember, are exclusive to very high and both are in console version
also POM, which will probably be lacking in console version, but You can see that they simulate it with geometry [tire mark texture and small rocks]
SSAO, its absent in medium and we know that CE 3 ssao implementation is better than CE 2 from papers.
Object motion blur - high lacks it, its in console version
DOF - medium lacks it, high has quite bad one [
here] and CE 3 simulates bokeh even on consoles
textures are high quality mostly
+ deferred rendering that enchance night gameplay and indoors
- shadow quality, probably smth between med and high, but closer to med
refraction and transparency of suit in stealth mode, glass etc is also better handled in CE 3
So tell me, why do You still think it look like low+med? Because i dont get it.
Post some proofs.